private void Player_PlayerLeave(object sender, MiNET.PlayerEventArgs e) { e.Player.Save(true); }
private void Player_PlayerJoin(object sender, MiNET.PlayerEventArgs e) { e.Player.Load(); }
private void PlayerFactory_PlayerCreated(object sender, MiNET.PlayerEventArgs e) { e.Player.PlayerJoin += Player_PlayerJoin; e.Player.PlayerLeave += Player_PlayerLeave; }