예제 #1
0
 public void Restart()
 {
     ChangeMethod("Print");
     indiceLinea    = 0;
     methodToModify = null;
     modify         = false;
 }
예제 #2
0
 public void OpenNew(MetodoBase metodo)
 {
     base.Open();
     GetButton("Ejecutar").gameObject.SetActive(true);
     menuActual = menus.Find(x => x.nombre == metodo.nombre);
     menuActual.gameObject.SetActive(true);
     metodoActual = metodo;
 }
예제 #3
0
 public void OpenModify(MetodoBase var, int i)
 {
     Open();
     Restart();
     methodToModify = var;
     indiceLinea    = i;
     modify         = true;
     ChangeMethod(var.nombre);
 }
예제 #4
0
    public void Create()
    {
        MetodoBase metodo = Instantiate(Manager.Instance.metodosPrefab[method], new Vector3(999, 999, 999), Quaternion.identity);

        if (!modify)
        {
            c.metodos.Add(metodo.nombre, metodo);
            p.AddMetodo(metodo.nombre);
            c.NumberMethods++;
        }
        else
        {
            c.metodos.Remove(methodToModify.nombre);
            Destroy(methodToModify.gameObject);

            c.metodos.Add(metodo.nombre, metodo);
            p.AddMetodo(indiceLinea, metodo.nombre);
        }
    }
예제 #5
0
    public void Load(string nombre)
    {
        MetodoBase metodo = Instantiate(Manager.Instance.metodosPrefab[nombre], new Vector3(999, 999, 999), Quaternion.identity);

        c.metodos.Add(metodo.nombre, metodo);
    }
예제 #6
0
    // Start is called before the first frame update
    void Start()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(this.gameObject);
        }

        languageControl.selectedLanguage = 1;
        languageControl.UpdateTextTranslation();

        prefabsPivot = GameObject.FindGameObjectWithTag("PrefabPivot").transform;

        AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "objeto"));

        objetoBasePrefab = Instantiate(bundle.LoadAsset <GameObject>("ObjetoBasico"), new Vector3(400, 400, 400), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <ObjetoBase>();
        bundle.Unload(false);

        bundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "variable_objeto"));
        variableObjetoPrefab = Instantiate(bundle.LoadAsset <GameObject>("VariableObjeto"), new Vector3(500, 500, 500), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <VariableObjeto>();
        bundle.Unload(false);

        bundle              = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "variables"));
        intVariablePrefab   = Instantiate(bundle.LoadAsset <GameObject>("IntVariable"), new Vector3(700, 700, 700), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <IntVariable>();
        floatVariablePrefab = Instantiate(bundle.LoadAsset <GameObject>("FloatVariable"), new Vector3(700, 700, 700), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <FloatVariable>();
        boolVariablePrefab  = Instantiate(bundle.LoadAsset <GameObject>("BoolVariable"), new Vector3(700, 700, 700), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <BoolVariable>();
        bundle.Unload(false);

        bundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "metodos"));
        List <GameObject> metodos = bundle.LoadAllAssets <GameObject>().ToList();

        foreach (GameObject g in metodos)
        {
            MetodoBase m = Instantiate(g, new Vector3(800, 800, 800), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <MetodoBase>();
            metodosPrefab.Add(m.nombre, m);
        }
        bundle.Unload(false);

        menus = new Dictionary <string, CustomMenu>();

        List <CustomMenu> menusList = FindObjectsOfType <CustomMenu>().ToList();

        foreach (CustomMenu c in menusList)
        {
            menus.Add(c.name, c);
        }

        foreach (CustomMenu c in menus.Values)
        {
            c.Init();
        }

        StringExtension.Init();

        mg  = (MenuGrid)GetMenu("MenuGrid");
        mc  = (MenuClases)GetMenu("MenuClases");
        c   = (Consola)GetMenu("Consola");
        co  = (CreadorObjetos)GetMenu("CreadorObjetos");
        ca  = (CreadorAtributos)GetMenu("CreadorAtributos");
        cm  = (CreadorMetodos)GetMenu("CreadorMetodos");
        ini = (MenuInicio)GetMenu("MenuInicio");

        aud = GetComponent <AudioSource>();

        string path = Path.Combine(Application.streamingAssetsPath, "save.sv");

        if (!File.Exists(path))
        {
            ini.GetButton("Cargar").Blocked = true;
        }
    }