public static void ValidateMetalWireGuideData1(MetalWireGuideData data) { data.DragPoints.Length.Should().Be(2); data.Elasticity.Should().Be(0.99f); data.ElasticityFalloff.Should().Be(0.33f); data.Friction.Should().Be(0.55f); data.Height.Should().Be(25f); data.HitEvent.Should().Be(false); data.HitHeight.Should().Be(25); // i dont know where to set this... data.Image.Should().Be(""); data.IsCollidable.Should().Be(true); data.IsReflectionEnabled.Should().Be(true); data.IsVisible.Should().Be(true); data.Material.Should().Be(""); data.OverwritePhysics.Should().Be(true); data.PhysicsMaterial.Should().Be(""); data.RotX.Should().Be(0f); data.RotY.Should().Be(0f); data.RotZ.Should().Be(0f); data.Scatter.Should().Be(0f); data.ShowInEditor.Should().Be(true); data.StaticRendering.Should().Be(true); data.Thickness.Should().Be(3f); data.Points.Should().Be(true); }
public static void ValidateMetalWireGuideData2(MetalWireGuideData data) { data.DragPoints.Length.Should().Be(3); data.Elasticity.Should().Be(0.25f); data.ElasticityFalloff.Should().Be(0.27f); data.Friction.Should().Be(0.42f); data.Height.Should().Be(30.2f); data.HitEvent.Should().Be(false); data.HitHeight.Should().Be(25.3f); data.Image.Should().Be(""); data.IsCollidable.Should().Be(true); data.IsReflectionEnabled.Should().Be(true); data.IsVisible.Should().Be(false); data.Material.Should().Be(""); data.OverwritePhysics.Should().Be(true); data.PhysicsMaterial.Should().Be(""); data.RotX.Should().Be(1.57f); data.RotY.Should().Be(1.73f); data.RotZ.Should().Be(1.61f); data.Scatter.Should().Be(5f); data.ShowInEditor.Should().Be(true); data.StaticRendering.Should().Be(true); data.Thickness.Should().Be(2.5f); }