public void UseTextLine(string metadata, string text) { MetadataObject myMetadata = gameObject.GetComponent <MetadataCompiler>().CompileMetadata(metadata); SetNameBoxText(myMetadata.GetName()); if (myMetadata.HasVoice()) { SetTextBoxText(text, myMetadata.GetSpeed(), myMetadata.GetVoice()); } else { SetTextBoxText(text, myMetadata.GetSpeed()); } }