void Start() { seed = new Seed(); bpm = Meta_MusicGenerator.GetBPM(seed); secondsPerQuarter = Meta_MusicGenerator.GetDurationOfOneBeat(bpm); patternDistributed = true; rhythmObject = Instantiate(instrumentPrefab, transform.position, Quaternion.identity); rhythm = rhythmObject.GetComponent <Instrument>(); rhythm.InitInstrument(Meta_MusicGenerator.EInstrument.bassDrum, Meta_MusicGenerator.EInstrumenType.ePercussion, Meta_MusicGenerator.EKey.A, Meta_MusicGenerator.EMode.minor, bpm); }