private void updateTimedEffects() { generateMonster.SpawnMonsters(calendar.getForecastWeather(0)); //UIObject.GetComponent<WeatherUI> ().updateTemp (calendar.getForecastTemp (0)); //UIObject.GetComponent<WeatherUI> ().updateWeatherName (calendar.getForecastWeather (0)); //print (calendar.getCurrentDay ()); daychangetext.text = calendar.getCurrentDay().ToString(); seasonchange.text = (calendar.getCurrentSeason() + 1).ToString(); daychange.value = calendar.getCurrentDay() - 1; setWeatherBasedPostProcessing(); setWeatherBasedParticles(); setWeatherBasedStorms(); if (foodOwed) { MetaScript.getFoodSystem().tickDay(); } foodOwed = true; }