private static void Obj_AI_Base_OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args) { if (sender == null || !sender.IsValid || !sender.IsMe) { return; } if (args.Order == GameObjectOrder.MoveTo) { if (Environment.TickCount - LastMove < Menu.Item("MovementDelay").GetValue <Slider>().Value&& Menu.Item("MovementEnabled").GetValue <bool>()) { args.Process = false; return; } if (ObjectHandler.Get <Obj_AI_Turret>().Any(t => t.IsEnemy && t.Distance(args.TargetPosition) < 800) && MetaHandler.CountNearbyAllyMinions( ObjectHandler.Get <Obj_AI_Turret>() .FirstOrDefault(t => t.IsEnemy && t.Distance(args.TargetPosition) < 800), 800) <= 2) { args.Process = false; return; } LastMove = Environment.TickCount; } if (args.Target == null) { return; } if (args.Target.IsEnemy && args.Target is Obj_AI_Hero && sender.UnderTurret(true) && (args.Order == GameObjectOrder.AutoAttack || args.Order == GameObjectOrder.AttackUnit)) { args.Process = false; } }