internal static void handlerMeta_Attach(IntPtr a, MetaFunctions *pFunctionTable, MetaGlobals *pMetaGlobals, IntPtr pGamedllFuncs) { #if DEBUG Console.WriteLine(" -- MONO: handlerMeta_Attach"); #endif pFunctionTable->GetEntityAPI = IntPtr.Zero; pFunctionTable->GetEntityAPIPost = IntPtr.Zero; pFunctionTable->GetEntityAPI2 = IntPtr.Zero; pFunctionTable->GetEntityAPI2Post = Marshal.GetFunctionPointerForDelegate(new GetEntityApiDelegate(GetEntityAPI2Post)); pFunctionTable->GetNewDllFunctions = IntPtr.Zero; pFunctionTable->GetNewDllFunctionsPost = IntPtr.Zero; pFunctionTable->GetEngineFunctions = IntPtr.Zero; pFunctionTable->GetEngineFunctionsPost = Marshal.GetFunctionPointerForDelegate(new GetEngineFunctionsDelegate(GetEngineFunctionsPost)); globals = pMetaGlobals; dllapiFunctions = (EntityAPI)Marshal.PtrToStructure(pGamedllFuncs, typeof(EntityAPI)); }
internal static void handlerMeta_Attach(IntPtr a, MetaFunctions *pFunctionTable, MetaGlobals* pMetaGlobals, IntPtr pGamedllFuncs) { #if DEBUG Console.WriteLine(" -- MONO: handlerMeta_Attach"); #endif pFunctionTable->GetEntityAPI = IntPtr.Zero; pFunctionTable->GetEntityAPIPost = IntPtr.Zero; pFunctionTable->GetEntityAPI2 = IntPtr.Zero; pFunctionTable->GetEntityAPI2Post = Marshal.GetFunctionPointerForDelegate(new GetEntityApiDelegate(GetEntityAPI2Post)); pFunctionTable->GetNewDllFunctions = IntPtr.Zero; pFunctionTable->GetNewDllFunctionsPost = IntPtr.Zero; pFunctionTable->GetEngineFunctions = IntPtr.Zero; pFunctionTable->GetEngineFunctionsPost = Marshal.GetFunctionPointerForDelegate(new GetEngineFunctionsDelegate(GetEngineFunctionsPost)); globals = pMetaGlobals; dllapiFunctions = (EntityAPI)Marshal.PtrToStructure(pGamedllFuncs, typeof(EntityAPI)); }