예제 #1
0
    public void enemyKilled()
    {
        metaBehaviour = GameObject.FindGameObjectWithTag("meta").GetComponent <MetaBehaviour>();

        killCount++;
        if (metaBehaviour != null && killCount >= enemiesToKill)
        {
            metaBehaviour.enemysKilled = true;
        }
        killCountText.text = "Kill Count: " + killCount + "/" + enemiesToKill;
    }
예제 #2
0
 public void initKillCount(float clearPercentage, MetaBehaviour meta)
 {
     metaBehaviour      = meta;
     enemiesToKill      = (int)(enemiesToKill * clearPercentage);
     killCountText.text = "Kill Count: " + killCount + "/" + enemiesToKill;
 }