public void enemyKilled() { metaBehaviour = GameObject.FindGameObjectWithTag("meta").GetComponent <MetaBehaviour>(); killCount++; if (metaBehaviour != null && killCount >= enemiesToKill) { metaBehaviour.enemysKilled = true; } killCountText.text = "Kill Count: " + killCount + "/" + enemiesToKill; }
public void initKillCount(float clearPercentage, MetaBehaviour meta) { metaBehaviour = meta; enemiesToKill = (int)(enemiesToKill * clearPercentage); killCountText.text = "Kill Count: " + killCount + "/" + enemiesToKill; }