// Update is called once per frame
 void Update()
 {
     if (GameLogic.instance != null)
     {
         if (prevLanguage != GameLogic.instance.currentLanguage)
         {
             prevLanguage = GameLogic.instance.currentLanguage;
             if (GameLogic.instance.currentLanguage == MessagesFairy.LANGUAGE.English)
             {
                 if (EngText != null)
                 {
                     text.sprite = EngText;
                 }
             }
             else
             {
                 if (SpaText != null)
                 {
                     text.sprite = SpaText;
                 }
             }
         }
     }
 }
 // Use this for initialization
 void Start()
 {
     text         = GetComponent <Image>();
     prevLanguage = MessagesFairy.LANGUAGE.None;
 }