// Update is called once per frame void Update() { if (GameLogic.instance != null) { if (prevLanguage != GameLogic.instance.currentLanguage) { prevLanguage = GameLogic.instance.currentLanguage; if (GameLogic.instance.currentLanguage == MessagesFairy.LANGUAGE.English) { if (EngText != null) { text.sprite = EngText; } } else { if (SpaText != null) { text.sprite = SpaText; } } } } }
// Use this for initialization void Start() { text = GetComponent <Image>(); prevLanguage = MessagesFairy.LANGUAGE.None; }