public override byte[] Serialize(bool partofsomethingelse) { int currentIndex = 0, length = 0; bool hasmetacomponents = false; byte[] thischunk, scratch1, scratch2; List <byte[]> pieces = new List <byte[]>(); GCHandle h; //names hasmetacomponents |= false; if (names == null) { names = new string[0]; } pieces.Add(BitConverter.GetBytes(names.Length)); for (int i = 0; i < names.Length; i++) { //names[i] if (names[i] == null) { names[i] = ""; } scratch1 = Encoding.ASCII.GetBytes((string)names[i]); thischunk = new byte[scratch1.Length + 4]; scratch2 = BitConverter.GetBytes(scratch1.Length); Array.Copy(scratch1, 0, thischunk, 4, scratch1.Length); Array.Copy(scratch2, thischunk, 4); pieces.Add(thischunk); } //states hasmetacomponents |= true; if (states == null) { states = new Messages.baxter_core_msgs.DigitalIOState[0]; } pieces.Add(BitConverter.GetBytes(states.Length)); for (int i = 0; i < states.Length; i++) { //states[i] if (states[i] == null) { states[i] = new Messages.baxter_core_msgs.DigitalIOState(); } pieces.Add(states[i].Serialize(true)); } //combine every array in pieces into one array and return it int __a_b__f = pieces.Sum((__a_b__c) => __a_b__c.Length); int __a_b__e = 0; byte[] __a_b__d = new byte[__a_b__f]; foreach (var __p__ in pieces) { Array.Copy(__p__, 0, __a_b__d, __a_b__e, __p__.Length); __a_b__e += __p__.Length; } return(__a_b__d); }
public override void Randomize() { int arraylength = -1; Random rand = new Random(); int strlength; byte[] strbuf, myByte; //names arraylength = rand.Next(10); if (names == null) { names = new string[arraylength]; } else { Array.Resize(ref names, arraylength); } for (int i = 0; i < names.Length; i++) { //names[i] strlength = rand.Next(100) + 1; strbuf = new byte[strlength]; rand.NextBytes(strbuf); //fill the whole buffer with random bytes for (int __x__ = 0; __x__ < strlength; __x__++) { if (strbuf[__x__] == 0) //replace null chars with non-null random ones { strbuf[__x__] = (byte)(rand.Next(254) + 1); } } strbuf[strlength - 1] = 0; //null terminate names[i] = Encoding.ASCII.GetString(strbuf); } //states arraylength = rand.Next(10); if (states == null) { states = new Messages.baxter_core_msgs.DigitalIOState[arraylength]; } else { Array.Resize(ref states, arraylength); } for (int i = 0; i < states.Length; i++) { //states[i] states[i] = new Messages.baxter_core_msgs.DigitalIOState(); states[i].Randomize(); } }
public override void Deserialize(byte[] SERIALIZEDSTUFF, ref int currentIndex) { int arraylength = -1; bool hasmetacomponents = false; object __thing; int piecesize = 0; byte[] thischunk, scratch1, scratch2; IntPtr h; //names hasmetacomponents |= false; arraylength = BitConverter.ToInt32(SERIALIZEDSTUFF, currentIndex); currentIndex += Marshal.SizeOf(typeof(System.Int32)); if (names == null) { names = new string[arraylength]; } else { Array.Resize(ref names, arraylength); } for (int i = 0; i < names.Length; i++) { //names[i] names[i] = ""; piecesize = BitConverter.ToInt32(SERIALIZEDSTUFF, currentIndex); currentIndex += 4; names[i] = Encoding.ASCII.GetString(SERIALIZEDSTUFF, currentIndex, piecesize); currentIndex += piecesize; } //states hasmetacomponents |= true; arraylength = BitConverter.ToInt32(SERIALIZEDSTUFF, currentIndex); currentIndex += Marshal.SizeOf(typeof(System.Int32)); if (states == null) { states = new Messages.baxter_core_msgs.DigitalIOState[arraylength]; } else { Array.Resize(ref states, arraylength); } for (int i = 0; i < states.Length; i++) { //states[i] states[i] = new Messages.baxter_core_msgs.DigitalIOState(SERIALIZEDSTUFF, ref currentIndex); } }