public void HandleOnGameMaster(Messages.GameMaster.IConnection connection) { IPlayer player = connection.GameState.BluePlayers.FirstOrDefault(p => p.Guid.ToString() == this.playerGuid); if (player == null) { player = connection.GameState.RedPlayers.FirstOrDefault(p => p.Guid.ToString() == this.playerGuid); } //TO DO:location of piece carried by player should also change var location = Validate(connection, player); var piece = connection.GameState.Pieces.FirstOrDefault(p => p.Piece.playerId == player.Id && p.Piece.playerIdSpecified == true); if (piece != null) { piece.Location = location; } var msg = new Data(); msg.PlayerLocation = player.Location = location; msg.playerId = player.Id; msg.gameFinished = connection.GameState.GameFinished; var serializer = new Messages.XmlHandling.Serializer(msg); Task delay = new Task(() => { System.Threading.Thread.Sleep((int)connection.GameState.ActionCosts.MoveDelay); connection.SendMessage(serializer.Serialize()); Console.WriteLine("I have waited for: " + (int)connection.GameState.ActionCosts.MoveDelay); }); delay.Start(); }
public void HandleOnCommunicationServer(Messages.CommunicationServer.IConnection server, IReceiver receiver) { IReceiver rec = server.Receivers.Find(p => p.Id == this.playerId); var serializer = new Messages.XmlHandling.Serializer(this); rec.SendMessage(serializer.Serialize()); }
public void HandleOnGameMaster(Messages.GameMaster.IConnection connection) { var sender = connection.GameState.GetPlayerByGuid(this.playerGuid); if (connection.GameState.GetPlayerById(this.withPlayerId) == null) { RejectKnowledgeExchange msg = new RejectKnowledgeExchange(this.withPlayerId, sender.Id, true); var serializer = new Messages.XmlHandling.Serializer(msg); connection.SendMessage(serializer.Serialize()); } else { Tuple <ulong, ulong> pair = new Tuple <ulong, ulong>(sender.Id, this.withPlayerIdField); if (connection.GameState.PlayerPairs.FirstOrDefault(x => x.Item1 == sender.Id && x.Item2 == this.withPlayerId) == null) { //no pair yet KnowledgeExchangeRequest msg = new KnowledgeExchangeRequest(this.withPlayerId, sender.Id); var serializer = new Messages.XmlHandling.Serializer(msg); connection.GameState.PlayerPairs.Add(pair); connection.DelayMessage(serializer, connection.GameState.ActionCosts.KnowledgeExchangeDelay); } else { // pair exists connection.GameState.PlayerPairs.RemoveAll(x => x.Item1 == sender.Id && x.Item2 == this.withPlayerId); AcceptExchangeRequest msg = new AcceptExchangeRequest(this.withPlayerId, sender.Id); var serializer = new Messages.XmlHandling.Serializer(msg); connection.SendMessage(serializer.Serialize()); } } }
public void HandleOnCommunicationServer(Messages.CommunicationServer.IConnection server, IReceiver receiver) { var serializer = new Messages.XmlHandling.Serializer(this); var gameId = receiver.GameId; var game = server.Games[gameId]; game.GameMaster.SendMessage(serializer.Serialize()); }
public void DelayMessage(Connection connection, Messages.XmlHandling.Serializer serializer, uint timeToWait) { Task delay = new Task(() => { System.Threading.Thread.Sleep((int)timeToWait); connection.SendMessage(serializer.Serialize()); // TO BE DELETED Console.WriteLine("I have waited for: " + (int)connection.GameState.ActionCosts.MoveDelay); }); delay.Start(); }
public void HandleOnPlayer(Messages.PlayerInterfaces.IConnection connection) { Data msg = new Data(); msg.gameFinished = connection.GameFinished; msg.GoalFields = connection.Logic.GetGoalFields.ToArray(); msg.TaskFields = connection.Logic.GetTaskFields.ToArray(); msg.Pieces = new Piece[1] { connection.Logic.GetPiece }; var serializer = new Messages.XmlHandling.Serializer(msg); connection.SendMessage(serializer.Serialize()); }
public void HandleOnPlayer(Messages.PlayerInterfaces.IConnection connection) { if (connection.Logic.TeamMembers.FirstOrDefault(x => x.id == this.senderPlayerId) != null) { Data msg = new Data(); msg.gameFinished = connection.GameFinished; msg.GoalFields = connection.Logic.GetGoalFields.ToArray(); msg.TaskFields = connection.Logic.GetTaskFields.ToArray(); msg.Pieces = new Piece[1] { connection.Logic.GetPiece }; var serializer = new Messages.XmlHandling.Serializer(msg); connection.SendMessage(serializer.Serialize()); AuthorizeKnowledgeExchange message = new AuthorizeKnowledgeExchange(connection.Guid.ToString(), connection.GameId, this.senderPlayerId); var serializer2 = new Messages.XmlHandling.Serializer(message); connection.SendMessage(serializer2.Serialize()); } }