private static void Say(string sayText) { DarkLog.Normal("Broadcasting " + sayText); Messages.ServerClient_ChatMessageSend msg = new Messages.ServerClient_ChatMessageSend(); msg.message = sayText; msg.name = Settings.settingsStore.consoleIdentifier; msg.channel = ""; msg.type = (byte)ChatMessageType.CHANNEL_MESSAGE; WorldManager.Instance.Broadcast(msg); }
public void PMCommand(string commandArgs) { ClientObject pmPlayer = null; int matchedLength = 0; m_clients.Iterate(x => { //Only search authenticated players if (x.authenticated) { //Try to match the longest player name if (commandArgs.StartsWith(x.playerName) && x.playerName.Length > matchedLength) { //Double check there is a space after the player name if ((commandArgs.Length > (x.playerName.Length + 1)) ? commandArgs[x.playerName.Length] == ' ' : false) { pmPlayer = x; matchedLength = x.playerName.Length; } } } }); if (pmPlayer != null) { string messageText = commandArgs.Substring(pmPlayer.playerName.Length + 1); Messages.ServerClient_ChatMessageSend msg = new Messages.ServerClient_ChatMessageSend(); msg.type = (byte)ChatMessageType.PRIVATE_MESSAGE; msg.name = Settings.settingsStore.consoleIdentifier; msg.channel = pmPlayer.playerName; msg.message = messageText; SendUnordered(pmPlayer, msg); } else { DarkLog.Normal("Player not found!"); } }