protected internal override bool OnKeyDown(Messages.KeyDown args) { if (base.OnKeyDown(args)) { foreach (var child in Children) { child.OnKeyDown(args); } return(true); } return(false); }
protected internal override bool OnKeyDown(Messages.KeyDown args) { if (base.OnKeyDown(args)) { if (WaitingForInput != null) { // Update key for button Keys = new Tuple <uint, uint>(WaitingForInput.IsFirstButton ? args.Key : Keys.Item1, !WaitingForInput.IsFirstButton ? args.Key : Keys.Item2); WaitingForInput.IsActive = false; } // Don't handle unbound key if (args.Key == UnboundKey) { return(true); } switch (BindType) { case BindTypes.PressToggle: // Update toggle value if (Keys.Item1 == args.Key || Keys.Item2 == args.Key) { ControlHandle.IsActive = !ControlHandle.IsActive; } break; case BindTypes.HoldActive: CurrentlyDownKeys.Add(args.Key); UpdateHoldActiveState(); break; } return(true); } return(false); }
protected internal virtual bool OnKeyDown(Messages.KeyDown args) { return(true); }