예제 #1
0
        /// <summary>
        /// 显示一个消息,具体这个消息的显示形式由配表决定,显示时机跟具体显示系统调度有关
        /// </summary>
        /// <param name="id"></param>
        /// <param name="data"></param>
        public static void ShowMessage(int id, object data, MessageTemplate.OnClose callback)
        {
            if (s_instance == null)
            {
                return;
            }

            List <MessageTemplate> tmps = s_instance.GetMessageTemplate(id);

            if (tmps == null)
            {
                EB.Debug.LogError("No MessageTemplate for id={0}", id);
                return;
            }

            for (int i = 0; i < tmps.Count; i++)
            {
                if (i == 0)
                {
                    tmps[i].ShowMessage(data, callback);
                }
                else
                {
                    tmps[i].ShowMessage(data, null);
                }
            }
        }
예제 #2
0
        public static void ShowMessageFromILR(string type, string content, bool hasCallback = false)
        {
            MessageTemplate.OnClose callback = null;

            if (hasCallback)
            {
                callback = (int r) =>
                {
                    if (r == 0)
                    {
                        LTGameSettingController.SetGameQualityLevel(UnityEngine.QualitySettings.GetQualityLevel() + 1);
                    }
                };
            }

            ShowMessage((eMessageUIType)Enum.Parse(typeof(eMessageUIType), type), content, callback);
        }
예제 #3
0
        public static void ShowMessage(eMessageUIType type, string content, MessageTemplate.OnClose callback = null)
        {
            switch (type)
            {
            case eMessageUIType.MessageDialogue_1:
                if (SceneLogic.SceneState == SceneLogic.eSceneState.SceneLoop)
                {
                    MessageDialog.HideCurrent();
                    MessageDialog.Show(EB.Localizer.GetString(MessageTemplate.Title), content, EB.Localizer.GetString(MessageTemplate.OkBtn), null, true, true, true, delegate(int result)
                    {
                        if (callback != null)
                        {
                            callback(result);
                        }
                    });
                }
                break;

            case eMessageUIType.MessageDialogue_2:
                if (SceneLogic.SceneState == SceneLogic.eSceneState.SceneLoop)
                {
                    MessageDialog.HideCurrent();
                    MessageDialog.Show(EB.Localizer.GetString(MessageTemplate.Title), content, EB.Localizer.GetString(MessageTemplate.OkBtn), EB.Localizer.GetString(MessageTemplate.CancelBtn), true, false, true, delegate(int result)
                    {
                        if (callback != null)
                        {
                            callback(result);
                        }
                    });
                }
                break;

            case eMessageUIType.MessageDialogue_3:
                if (SceneLogic.SceneState == SceneLogic.eSceneState.SceneLoop)
                {
                    MessageDialog.HideCurrent();
                    MessageDialog.Show(EB.Localizer.GetString(MessageTemplate.Title), content, EB.Localizer.GetString(MessageTemplate.OkBtn), null, false, true, false, delegate(int result)
                    {
                        if (callback != null)
                        {
                            callback(result);
                        }
                    });
                }
                break;

            case eMessageUIType.MessageDialogue_4:
                if (SceneLogic.SceneState == SceneLogic.eSceneState.SceneLoop)
                {
                    MessageDialog.HideCurrent();
                    MessageDialog.Show(EB.Localizer.GetString(MessageTemplate.Title), content, EB.Localizer.GetString(MessageTemplate.OkBtn), EB.Localizer.GetString(MessageTemplate.CancelBtn), false, false, false, delegate(int result)
                    {
                        if (callback != null)
                        {
                            callback(result);
                        }
                    });
                }
                break;

            case eMessageUIType.FloatingText:
                FloatingUITextManager.ShowFloatingText(content);
                break;

            case eMessageUIType.CombatPowerText:
                FloatingCombatPowerTextManager.ShowFloatingText(content);
                break;

            case eMessageUIType.CenterRollingMessage:
                if (null != UIBroadCastMessageController.Instance)
                {
                    UIBroadCastMessageController.Instance.PutOneMessage(content);
                }
                break;

            case eMessageUIType.IMPrivateMessage:
                SparxHub.Instance.ChatManager.HandleSystemMessage(content);
                break;

            case eMessageUIType.IMPublicMessage:
                SparxHub.Instance.ChatManager.HandlePublicMessage(content);
                break;

            case eMessageUIType.IMAllianceMessage:
                SparxHub.Instance.ChatManager.HandleAllianceMessage(content);;
                break;

            case eMessageUIType.IMTeamMessage:
                SparxHub.Instance.ChatManager.HandleTeamMessage(content);
                break;

            case eMessageUIType.IMSystemMessage:
                SparxHub.Instance.ChatManager.HandleSystemMessage(content);
                break;

            default:
                EB.Debug.LogWarning("MessageTemplate type is elegal for {0}", type);
                break;
            }
        }