private void Message(float time, string txt, MessageSystem.ObjectToFollow objectToFollow, MessageSystem.Window window) { Debug.Log("Start Message"); GameController.Instance.MessageSystem.ChangeActiveFollower(objectToFollow); GameController.Instance.MessageSystem.ShowCustomText(txt, window); StopAllCoroutines(); StartCoroutine(Hide(time, window)); }
//Funkcja wysylajaca wiadomosc do gracza protected void Message(float time, string txt, MessageSystem.ObjectToFollow objectToFollow, MessageSystem.Window window) { if (MessageEvent != null) { Debug.Log(txt + " for " + time + " from " + name); MessageEvent(time, txt, objectToFollow, window); } }