public static ReportingMessage FromBytesBE(byte[] inputBytes) { ReportingMessage returnMessage = new ReportingMessage(); using (MessageStream2.MessageReader mr = new MessageStream2.MessageReader(inputBytes)) { returnMessage.serverHash = mr.Read <string>(); returnMessage.serverName = mr.Read <string>(); returnMessage.description = mr.Read <string>(); returnMessage.gamePort = mr.Read <int>(); returnMessage.gameAddress = mr.Read <string>(); returnMessage.protocolVersion = mr.Read <int>(); returnMessage.programVersion = mr.Read <string>(); returnMessage.maxPlayers = mr.Read <int>(); returnMessage.modControl = mr.Read <int>(); returnMessage.modControlSha = mr.Read <string>(); returnMessage.gameMode = mr.Read <int>(); returnMessage.cheats = mr.Read <bool>(); returnMessage.warpMode = mr.Read <int>(); returnMessage.universeSize = mr.Read <long>(); returnMessage.banner = mr.Read <string>(); returnMessage.homepage = mr.Read <string>(); returnMessage.httpPort = mr.Read <int>(); returnMessage.admin = mr.Read <string>(); returnMessage.team = mr.Read <string>(); returnMessage.location = mr.Read <string>(); returnMessage.fixedIP = mr.Read <bool>(); returnMessage.players = mr.Read <string[]>(); } return(returnMessage); }
private void HandleReportV2(NetworkClient <ReporterClient> client, byte[] data) { ReportingMessage reportingMessage = new ReportingMessage(); using (MessageStream2.MessageReader mr = new MessageStream2.MessageReader(data)) { reportingMessage.serverHash = mr.Read <string>(); reportingMessage.serverName = mr.Read <string>(); reportingMessage.description = mr.Read <string>(); reportingMessage.gamePort = mr.Read <int>(); reportingMessage.gameAddress = IPUtils.GetSafeGameAddress(mr.Read <string>(), client.stateObject); reportingMessage.protocolVersion = mr.Read <int>(); reportingMessage.programVersion = mr.Read <string>(); reportingMessage.maxPlayers = mr.Read <int>(); reportingMessage.modControl = mr.Read <int>(); reportingMessage.modControlSha = mr.Read <string>(); reportingMessage.gameMode = mr.Read <int>(); reportingMessage.cheats = mr.Read <bool>(); reportingMessage.warpMode = mr.Read <int>(); reportingMessage.universeSize = mr.Read <long>(); reportingMessage.banner = mr.Read <string>(); reportingMessage.homepage = mr.Read <string>(); reportingMessage.httpPort = mr.Read <int>(); reportingMessage.admin = mr.Read <string>(); reportingMessage.team = mr.Read <string>(); reportingMessage.location = mr.Read <string>(); reportingMessage.fixedIP = mr.Read <bool>(); reportingMessage.players = mr.Read <string[]>(); } HandleReport(client.stateObject, reportingMessage); }