public void Stop()
        {
            var serverToStop = MessageServersQueue.Dequeue();

            MessageServers.Remove(serverToStop);
            serverToStop.Stop();
            serverToStop.ReceiveEvent -= ServerReceiveEvent;
        }
        internal void Start()
        {
            var newServer = new MessageServer(555, 1024);

            MessageServers.Add(newServer);
            MessageServersQueue.Enqueue(newServer);
            newServer.ReceiveEvent += ServerReceiveEvent;
            newServer.Start();
        }
예제 #3
0
        private static void device_OnPacketArrival(object sender, CaptureEventArgs e)
        {
            var time = e.Packet.Timeval.Date;
            var len  = e.Packet.Data.Length;

            var packet = Packet.ParsePacket(e.Packet.LinkLayerType, e.Packet.Data);

            var tcpPacket = packet.Extract <TcpPacket>();

            if (tcpPacket != null)
            {
                var       ipPacket = (IPPacket)tcpPacket.ParentPacket;
                IPAddress srcIp    = ipPacket.SourceAddress;
                IPAddress dstIp    = ipPacket.DestinationAddress;
                int       srcPort  = tcpPacket.SourcePort;
                int       dstPort  = tcpPacket.DestinationPort;
                if (!BreakIpAddresses.Contains(srcIp) && !BreakIpAddresses.Contains(dstIp))
                {
                    return;
                }
                if (!tcpPacket.PayloadData.Any() || tcpPacket.PayloadData.Length < 2)
                {
                    return;
                }
                if (tcpPacket.SequenceNumber.Equals(BeforePacket?.SequenceNumber)) // なんか二回来るので
                {
                    return;
                }
                BeforePacket = tcpPacket;


                var fromServer  = Equals(packet.Extract <EthernetPacket>().DestinationHardwareAddress, LocalPhysicalAddress);
                var server      = ServerTypeEnum.Unknown;
                var key         = LoginKeyIndex;
                var checkHeader = tcpPacket.PayloadData.Take(6).ToArray();
                if (srcIp.Equals(LoginServerIP) || dstIp.Equals(LoginServerIP))
                {
                    if (fromServer && srcPort != LoginServerPort || !fromServer && dstPort != LoginServerPort)
                    {
                        return;
                    }
                    var loginHelloHeader = new byte[] { 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00 };
                    if (checkHeader.SequenceEqual(loginHelloHeader))
                    {
                        Console.WriteLine(tcpPacket.PayloadData.HexDump());
                        LoginKeyIndex = tcpPacket.PayloadData[6];
                        return;
                    }
                    server = ServerTypeEnum.Login;
                    if (!GotLoginKey)
                    {
                        Console.WriteLine("???LoginKey Unknown Skipped???");
                        return;
                    }
                }
                else if (fromServer && GameServers.Select(g => (g.IP, g.Port)).Contains((srcIp, srcPort)) || !fromServer && GameServers.Select(g => (g.IP, g.Port)).Contains((dstIp, dstPort)))
                {
                    var gameHelloHeader   = new byte[] { 0x00, 0x06, 0x00, 0x00, 0x3F, 0x00 };
                    var gameHelloHeaderTH = new byte[] { 0x00, 0x16, 0x00, 0x00, 0x3F, 0x00 };
                    if (checkHeader.SequenceEqual(gameHelloHeader) || checkHeader.SequenceEqual(gameHelloHeaderTH))
                    {
                        Console.WriteLine(tcpPacket.PayloadData.HexDump());
                        GameKeyIndex         = tcpPacket.PayloadData[8];
                        ConnectingGameServer = GameServers.Single(g => Equals(g.IP, srcIp) && g.Port == srcPort);
                        return;
                    }
                    if (fromServer && !CheckCapture(ConnectingGameServer, srcIp, srcPort) || !fromServer && !CheckCapture(ConnectingGameServer, dstIp, dstPort))
                    {
                        return;
                    }
                    server = ServerTypeEnum.Game;
                    key    = GameKeyIndex;
                    if (!GotGameKey)
                    {
                        Console.WriteLine("???GameKey Unknown Skipped???");
                        return;
                    }
                }
                else if (fromServer && MessageServers.Select(m => (m.IP, m.Port)).Contains((srcIp, srcPort)) || !fromServer && MessageServers.Select(m => (m.IP, m.Port)).Contains((dstIp, dstPort)))
                {
                    var messageHelloHeader = new byte[] { 0x00, 0x09, 0x00, 0x00, 0x2E, 0x00 };
                    if (checkHeader.SequenceEqual(messageHelloHeader))
                    {
                        Console.WriteLine(tcpPacket.PayloadData.HexDump());
                        MessageKeyIndex         = tcpPacket.PayloadData[7];
                        ConnectingMessageServer = MessageServers.Single(m => Equals(m.IP, srcIp) && m.Port == srcPort);
                        return;
                    }
                    if (tcpPacket.PayloadData.First() == 0)
                    {
                        Console.WriteLine("###Message Hello?###");
                        Console.WriteLine(tcpPacket.PayloadData.HexDump());
                    }
                    if (fromServer && !CheckCapture(ConnectingMessageServer, srcIp, srcPort) || !fromServer && !CheckCapture(ConnectingMessageServer, dstIp, dstPort))
                    {
                        return;
                    }
                    server = ServerTypeEnum.Message;
                    key    = MessageKeyIndex;
                    if (!GotMessageKey)
                    {
                        Console.WriteLine("???MessageKey Unknown Skipped???");
                        return;
                    }
                }