// Update is called once per frame void Update() { if (needAJob) { SpawnPickUp(); message.PrintPickUp(); needAJob = false; } if (needToDropOff) { SpawnDropOff(); message.PrintDropOff(); needToDropOff = false; } }
// Update is called once per frame void Update() { if (needAJob) { SpawnPickUp(); message.PrintPickUp(); needAJob = false; } if (needToDropOff) { SpawnDropOff(); message.PrintDropOff(); needToDropOff = false; } }