protected void OnClearClick(object sender, EventArgs e)
        {
            // add some back to message pool
            foreach (GameMessage msg in DataSource)
            {
                MessagePool.PushFree(msg);
            }

            // now clear
            DataSource.Clear();
        }
예제 #2
0
        /// <summary>
        /// Top level handler for a new GameMessage from server
        /// </summary>
        /// <param name="Message"></param>
        protected virtual void HandleGameMessage(GameMessage Message)
        {
            /* First determine the type, then call the sub-handlers
             * Some few messages don't have typed classes yet,
             * so they appear as GenericGameMessage
             */

            if (!Message.Header.HasEmptyBody)
            {
                if (Message is LoginModeMessage)
                {
                    // always handle in datalayer first to have updated info
                    Data.HandleIncomingLoginModeMessage(Message);

                    // own handlers
                    HandleLoginModeMessage((LoginModeMessage)Message);
                }
                else if (Message is GameModeMessage)
                {
                    // always handle in datalayer first to have updated info
                    Data.HandleIncomingGameModeMessage(Message);

                    // let roomfile handle message for changes
                    if (CurrentRoom != null)
                    {
                        CurrentRoom.HandleGameModeMessage((GameModeMessage)Message);
                    }

                    // own handlers
                    HandleGameModeMessage((GameModeMessage)Message);
                }

                // GenericGameMessage
                else
                {
                    // just for logging purposes
                    Data.HandleIncomingGenericGameMessage(Message);
                }

                // possibly push message back to pool (if logging not enabled)
                if (!Data.LogIncomingMessages)
                {
                    MessagePool.PushFree(Message);
                }
            }
        }