public static MessagePlayerInfo Deserialize(this NetworkReader reader) { MessagePlayerInfo value = new MessagePlayerInfo(); value.Name = reader.ReadString(); return(value); }
void handleMessagePlayerInfo(GameMessage message) { if (!(message is MessagePlayerInfo)) { return; } MessagePlayerInfo messageInfo = message as MessagePlayerInfo; if (message.PlayerID == ThisPlayerID) { while (UnacknowledgedInputs.Count > 0 && UnacknowledgedInputs.Peek().InputNumber <= messageInfo.InputNumber) { UnacknowledgedInputs.Dequeue(); } } Player newPlayer = null; if (Players.Keys.Contains(messageInfo.PlayerID)) { newPlayer = messageInfo.Player; if (messageInfo.Player.PlayerState == PlayerState.Shoot) { var bullet = newPlayer.Shoot(int.MaxValue); Bullets.Add(bullet); } if (EventChangeState.GetInvocationList().Count() > 0) { if (newPlayer.PlayerState != PlayerState.None) { EventChangeState(newPlayer, message.PlayerID); } } } else { return; } if (isReconcilation && message.PlayerID == ThisPlayerID) { foreach (var messageAction in UnacknowledgedInputs) { applyInput(newPlayer, messageAction.Action); updatePhysicsPlayer(newPlayer, PhysicalUpdateInterval); newPlayer.PlayerState = newPlayer.PlayerState & (PlayerState.Killed | PlayerState.Shoot); } } /* if (Players[message.PlayerID].Position.X != newPlayer.Position.X || Players[message.PlayerID].Position.Y != newPlayer.Position.Y) || return;*/ Players[message.PlayerID] = newPlayer; }
public void OPlayerQuit(Message msg) { MessagePlayerInfo info = JsonReader.Deserialize <MessagePlayerInfo>(msg.rawString); GameObject gObjPoleEnd = oHook.gameObject; //Remove item in uid and hook map (also means that remove oHook out of "Update" function) uIDHookMap.Remove(info.uid); oHook.OnQuit(); //Remove oPlay in the map uIDPlayerMap.Remove(_oPlayer.UID); //hide hook gameObject gObjPoleEnd.SetActive(false); //hide boat SceneMgr.Instance.hookPosAllStuffMap[oHook.hookPos].gmObjBoat.SetActive(false); //hide UI _raisePlayerChangeEvent(oHook.hookPos, false); }
private void MessagePlayerInfoServerHandler(NetworkConnection conn, MessagePlayerInfo msg) { Player player = conn.identity.GetComponent <Player>(); player.Name = msg.Name; }
public static void Serialize(this NetworkWriter writer, MessagePlayerInfo value) { writer.WriteString(value.Name); }