// Use this for initialization void Start() { outlet = new MessageOutlet(); outlet.AddSignalToMessageFilter("UDM"); outlet.AddSignalToMessageFilter("LEFT"); meetingDisplay = GameObject.FindGameObjectWithTag("MeetingInfoText").GetComponent <MeetingInfoDisplay>(); }
// Use this for initialization void Start() { slideChanged = false; outlet = new MessageOutlet(); outlet.AddSignalToMessageFilter("CHNG"); meetingDisplay = GameObject.FindGameObjectWithTag("MeetingInfoText").GetComponent <MeetingInfoDisplay>(); }
// Use this for initialization void Start() { listOfPositions[0] = new Vector3(2.06f, 0.49f, 2.60f); listOfPositions[1] = new Vector3(1.379f, 0.49f, 2.60f); listOfPositions[2] = new Vector3(0.868f, 0.49f, 2.60f); listOfPositions[3] = new Vector3(0.335f, 0.49f, 2.60f); listOfPositions[4] = new Vector3(-0.198f, 0.49f, 2.60f); listOfPositions[5] = new Vector3(-0.32f, 0.49f, 4.93f); listOfPositions[6] = new Vector3(0.335f, 0.49f, 4.93f); listOfPositions[7] = new Vector3(0.868f, 0.49f, 4.93f); listOfPositions[8] = new Vector3(1.379f, 0.49f, 4.93f); listOfPositions[9] = new Vector3(2.06f, 0.49f, 4.93f); for (int i = 0; i < listOfPositions.Count; i++) { exists[0] = true; } messageOutlet = new MessageOutlet(); messageOutlet.AddSignalToMessageFilter("UDM"); }
// Use this for initialization void Start() { presenterAudioOutlet.AddSignalToMessageFilter("AUDI"); presenterAudioOutlet.AddSignalToMessageFilter("EAUD"); Invoke("CanOutput", Config.DELAY_UNTIL_START_PLAYING); }
private long clipCount = 0; //Just used to make it easier to see new audio coming in and being played during debugging // Use this for initialization void Start() { //Here need to retrieve the ClientSocket somehow and add the outlet to the list of outlets outlet.AddSignalToMessageFilter("AUDI"); //Means only receive AUDI messages on this outlet }