//Checks the given point against every node in this nav mesh until it finds one which node the point is inside //Based on answers found in this question https://gamedev.stackexchange.com/questions/28781/easy-way-to-project-point-onto-triangle-or-plane/152476#152476 public NavMeshNode FindNodeContainingPoint(Vector3 Point) { foreach (NavMeshNode Node in MeshNodes) { //Define the 3 corner points of the triangle Vector3 P1 = Node.VertexLocations[0]; Vector3 P2 = Node.VertexLocations[1]; Vector3 P3 = Node.VertexLocations[2]; //Project the polnt onto the plane of the triangle Vector3 U = P2 - P1; Vector3 V = P3 - P1; Vector3 N = Vector3.Cross(U, V); Vector3 W = Point - P1; //Using the barycentric coordinates to find the point projected onto the plane //g = [(UxW).N]/N.N Vector3 UxW = Vector3.Cross(U, W); float g = Vector3.Dot(UxW, N) / Vector3.Dot(N, N); //b = [(WxV).N]/N.N Vector3 WxV = Vector3.Cross(W, V); float b = Vector3.Dot(WxV, N) / Vector3.Dot(N, N); float a = 1 - g - b; //Check if the projected point lies within the triangle bool ContainsPoint = ((0 <= a) && (a <= 1) && (0 <= b) && (b <= 1) && (0 <= g) && (g <= 1)); //Return this mesh node if this is where the point was found to be inside if (ContainsPoint) { return(Node); } } MessageLog.Print("Pathfinding.NavMesh this point lies completely outside of the navmesh"); return(null); }
// Event handler for RLNET's Render event private static void OnRootConsoleRender(object sender, UpdateEventArgs e) { //don't redraw consoles if nothing changes if (_renderRequired) { _mapConsole.Clear(); _statConsole.Clear(); _messageConsole.Clear(); _inventoryConsole.Clear(); DungeonMap.Draw(_mapConsole, _statConsole); //draw the player Player.Draw(_mapConsole, DungeonMap); //draw the status console Player.DrawStats(_statConsole); //draw the MessageLog MessageLog.Draw(_messageConsole); //Blit the sub consoles to the root console in the correct locations RLConsole.Blit(_mapConsole, 0, 0, _mapWidth, _mapHeight, _rootConsole, 0, _inventoryHeight); RLConsole.Blit(_statConsole, 0, 0, _statWidth, _statHeight, _rootConsole, _mapWidth, 0); RLConsole.Blit(_messageConsole, 0, 0, _messageWidth, _messageHeight, _rootConsole, 0, _screenHeight - _messageHeight); RLConsole.Blit(_inventoryConsole, 0, 0, _inventoryWidth, _inventoryHeight, _rootConsole, 0, 0); //tell RLNet to draw the console _rootConsole.Draw(); _renderRequired = false; } }
//Uses a data reader to read out a quaternion value from the database public static Quaternion ReadQuaternionValue(string CommandQuery, string Context = "Unknown error using reader to get quaternion value") { //Create a variable we will fill with the quaternion values when they are read from the databse Quaternion QuaternionValue = Quaternion.Identity; //Open a new connection with the base, then a datareader to get information from it MySqlConnection Connection = OpenConnection(); MySqlCommand Command = CreateCommand(CommandQuery, Connection, Context); MySqlDataReader Reader = CreateReader(Command); //Try using the reader to get the quaternion values that were looking for try { QuaternionValue.X = Convert.ToSingle(Reader["XRotation"]); QuaternionValue.Y = Convert.ToSingle(Reader["YRotation"]); QuaternionValue.Z = Convert.ToSingle(Reader["ZRotation"]); QuaternionValue.W = Convert.ToSingle(Reader["WRotation"]); } catch (MySqlException Exception) { MessageLog.Error(Exception, Context); } //Close the data reader, database connection then return the final quaternion values Reader.Close(); Connection.Close(); return(QuaternionValue); }
public static void Main() { string fontFileName = "terminal8x8.png"; string consoleTitle = "RougeSharp RLNet Tutorial - Level 1"; int seed = (int)DateTime.UtcNow.Ticks; Random = new DotNetRandom(seed); MessageLog = new MessageLog(); MessageLog.Add("The rogue arrives on level 1"); MessageLog.Add($"Level created with seed '{seed}'"); Player = new Player(); SchedulingSystem = new SchedulingSystem(); MapGenerator mapGenerator = new MapGenerator(_mapWidth, _mapHeight, 20, 13, 7, _mapLevel); DungeonMap = mapGenerator.CreateMap(); //_rootConsole = new RLRootConsole( fontFileName, _screenWidth, _screenHeight, 8, 8, 1f, consoleTitle ); //_mapConsole = new RLConsole( _mapWidth, _mapHeight ); //_messageConsole = new RLConsole( _messageWidth, _messageHeight ); //_statConsole = new RLConsole( _statWidth, _statHeight ); //_inventoryConsole = new RLConsole( _inventoryWidth, _inventoryHeight ); CommandSystem = new CommandSystem(); TargetingSystem = new TargetingSystem(); Player.Item1 = new RevealMapScroll(); Player.Item2 = new RevealMapScroll(); //_rootConsole.Update += OnRootConsoleUpdate; //_rootConsole.Render += OnRootConsoleRender; //_rootConsole.Run(); }
/// <summary> /// Handles a client players updated camera values to be stored in their ClientConnection, until /// they either leave or the server is being shutdown, to then be backed up into the database /// </summary> /// <param name="ClientID">NetworkID of the target client</param> /// <param name="Packet">Packet containing the information were after</param> public static void HandlePlayerCameraUpdate(int ClientID, ref NetworkPacket Packet) { //Log what we are doing here CommunicationLog.LogIn(ClientID + " Player Camera Update"); //Extract all the values from the packet data float Zoom = Packet.ReadFloat(); float XRotation = Packet.ReadFloat(); float YRotation = Packet.ReadFloat(); //Try getting the ClientConnection object who sent this packet to us ClientConnection Client = ConnectionManager.GetClient(ClientID); //Display an error and exit from the function if they couldnt be found if (Client == null) { MessageLog.Print("ERROR: " + ClientID + " ClientConnection object couldnt be found, Player Camera Update could not be performed."); return; } //Store them in the ClientConnection object Client.Character.CameraZoom = Zoom; Client.Character.CameraXRotation = XRotation; Client.Character.CameraYRotation = YRotation; }
void Init() { int seed = (int)DateTime.UtcNow.Ticks; Random = new DotNetRandom(seed); PlayerStat = GameObject.Find("playerStat"); EquipmentItems = GameObject.Find("equipmentItems"); AbilitiesItems = GameObject.Find("abilitiesItems"); ItemItems = GameObject.Find("itemItems"); MonsterStat = GameObject.Find("monsterStat"); MonsterItem = Resources.Load <GameObject>("Prefabs/monsterItem"); text = GameObject.Find("massageText").GetComponent <Text>(); text.color = Color.white; MessageLog = new MessageLog(); SchedulingSystem = new SchedulingSystem(); MessageLog.Add("The rogue arrives on level 1"); MessageLog.Add(string.Format("Level created with seed '{0}'", seed)); groundTiles = new GameObject[_width, _height]; ItemsTiles = new Entry[_width, _height]; boardHolder = new GameObject("boardHolder").transform; itemsHolder = new GameObject("itemsHolder").transform; effectsHolder = new GameObject("effectsHolder").transform; CommandSystem = new CommandSystem(); TargetingSystem = new TargetingSystem(); }
public override CommandResult Execute(Entity entity) { if (Target == null || !entity.HasComponent <FighterComponent>() || !Target.HasComponent <FighterComponent>()) { return(CommandResult.Failure); } int damage = 0; int power = entity.GetComponent <FighterComponent>().Power.Value; int defense = Target.GetComponent <FighterComponent>().Defense.Value; if (Program.Game.Random.NextDouble() < CriticalHitChance) { damage = power; } else { damage = power - defense; } if (damage > 0) { Target.GetComponent <FighterComponent>().Damage(damage, entity, ElementType.Physical); } else { MessageLog.Add($"{entity.Name} attacks {Target.Name} but it has no effect!"); } return(CommandResult.Success); }
public void OnRunEvent() { switch (Random.Range(0, 4)) { case 0: MessageLog.PushMessage("You appear on a local TV spot"); Stats.singleton.audience += 1500f; break; case 1: MessageLog.PushMessage("You host a charity dinner at $100 per plate"); Stats.singleton.money += 3000f; break; case 2: MessageLog.PushMessage("You represent yourself well in a debate"); Stats.singleton.literacy += 1500f; break; case 3: MessageLog.PushMessage("You kiss some babies"); Stats.singleton.audiencePerSecond += 2f; break; } Stats.singleton.influence += 1000f; }
public void AfterReceiveReply(ref System.ServiceModel.Channels.Message reply, object correlationState) { string ModuleName = "AUBMessageInspector"; string MethodName = "AfterReceiveReply"; string replyString = reply.ToString(); string sessionID = (string)correlationState; NCR.EAI.Log.MessageLogger msgLogger = new NCR.EAI.Log.MessageLogger(); MessageLog _messageLog = new MessageLog(); _messageLog.IN_OUT = MessageLog.INOUT.OUT_RES.GetHashCode(); _messageLog.SESSION_ID = sessionID; _messageLog.NETWORK_ID = ConfigurationManager.AppSettings["AUB_OIS_NETWORK_ID"].ToString(); msgLogger.updateSoapResponseMsgLog(ref reply, ref _messageLog); //throw new NotImplementedException(); //System.Windows.Forms.MessageBox.Show(reply.WriteMessage() if (Convert.ToBoolean(ConfigurationManager.AppSettings["LOG_AUB_MESSAGE"].ToString())) { string pattern = @"\b(?:(4|5)([0-9]{1})([0-9]{4})([0-9]{6})([0-9]{4}))\b"; string MASKCARD = "$1$2$3******$5"; string DebugMsg = Regex.Replace(replyString, pattern, MASKCARD); Logger.logDebug(ModuleName, MethodName, "Reply Message: " + DebugMsg, Logger.LOGLEVEL.INFO); } try { Logger.logDebug(ModuleName, MethodName, "Is Fault: " + reply.IsFault.ToString(), Logger.LOGLEVEL.INFO); } catch { } }
private static void OnRootConsoleRender(object sender, UpdateEventArgs e) { if (_renderRequired) { _mapConsole.Clear(); _statConsole.Clear(); _messageConsole.Clear(); DungeonMap.Draw(_mapConsole, _statConsole); Player.Draw(_mapConsole, DungeonMap); MessageLog.Draw(_messageConsole); Player.DrawStats(_statConsole); RLConsole.Blit(_mapConsole, 0, 0, _mapWidth, _mapHeight, _rootConsole, 0, _inventoryHeight); RLConsole.Blit(_statConsole, 0, 0, _statWidth, _statHeight, _rootConsole, _mapWidth, 0); RLConsole.Blit(_messageConsole, 0, 0, _messageWidth, _messageHeight, _rootConsole, 0, _screenHeight - _messageHeight); RLConsole.Blit(_inventoryConsole, 0, 0, _inventoryWidth, _inventoryHeight, _rootConsole, 0, 0); _rootConsole.Draw(); _renderRequired = false; } }
private IActionResult BuildSolutionModel(Puzzle puzzle, MessageLog log = null) { var model = new PageModel(log); model.InitialState = puzzle.Copy(); model.Puzzle = puzzle; model.PageTitle = "Sudoku brain"; var solver = new PuzzleSolver(model.Log); int previousNumberFilledIn = puzzle.CountFilledInCells; while (solver.ApplyAllStrats(puzzle)) { int currentNumberFilledIn = puzzle.CountFilledInCells; if (currentNumberFilledIn > previousNumberFilledIn) { puzzle.WriteGridAsText(model.Log); } if (currentNumberFilledIn == 81) { break; } previousNumberFilledIn = currentNumberFilledIn; } solver.EndSolutionStats(puzzle); return(View("Index", model)); }
//methods public void GenerateArrayCode(MessageLog pMessageLog) { _messageLog = pMessageLog; try { _messageLog.Clear(); WriteMessageToLog(_declareClassBegin); GenerateSyntaxArrayCode("SentenceSyntaxDefs", _sentenceSyntaxList, 5); GenerateSyntaxArrayCode("SubordinateClauseDefs", _subordinateClauseList, 5); GenerateSyntaxArrayCode("NounPhraseSyntaxDefs", _nounPhraseSyntaxList, 5); GenerateSyntaxArrayCode("SubjectSyntaxDefs", _subjectSyntaxList, 5); GenerateSyntaxArrayCode("VerbPhraseSyntaxDefs", _verbPhraseSyntaxList, 5); GenerateSyntaxArrayCode("ObjectSyntaxDefs", _objectSyntaxList, 5); GenerateSyntaxArrayCode("SentenceTerminatorDefs", _sentenceTerminatorList, 5); GenerateHelperArrays(); WriteMessageToLog(_declareClassEnd); } catch (System.Exception ex) { _msg.Length = 0; _msg.Append(AppGlobals.AppMessages.FormatErrorMessage(ex)); WriteMessageToLog(_msg.ToString()); AppMessages.DisplayErrorMessage(_msg.ToString(), _saveErrorMessagesToAppLog); } finally { ; } }
public string ThirdCharacterName = ""; //Name of the third character /// <summary> /// Returns a new CharacterData object containing all of that characters data /// </summary> /// <param name="CharacterNumber">The character slot to get data from (1,2 or 3)</param> /// <returns></returns> public CharacterData GetCharactersData(int CharacterNumber) { //Make sure the character who's data is being requested exists if (CharacterNumber == 1 && FirstCharacterName == "") { MessageLog.Print("ERROR: This account doesnt have a 1st character, so its data cannot be provded."); return(null); } if (CharacterNumber == 2 && SecondCharacterName == "") { MessageLog.Print("ERROR: This account doesnt have a 2nd character, so its data cannot be provided."); return(null); } if (CharacterNumber == 3 && ThirdCharacterName == "") { MessageLog.Print("ERROR: This account doesnt have a 3rd character, so its data cannot be provided."); return(null); } //Fetch the characters data and return it return(CharactersDatabase.GetCharacterData( CharacterNumber == 1 ? FirstCharacterName : CharacterNumber == 2 ? SecondCharacterName : ThirdCharacterName)); }
public static void SendMessage(MessageLog log) { var factory = new ConnectionFactory() { HostName = "localhost" }; using (IConnection connection = factory.CreateConnection()) using (IModel channel = connection.CreateModel()) { channel.QueueDeclare(queue: "MessageLog", durable: false, exclusive: false, autoDelete: false, arguments: null); string _messageLog = JsonConvert.SerializeObject(log); var body = Encoding.UTF8.GetBytes(_messageLog); channel.BasicPublish(exchange: "", routingKey: "MessageLog", basicProperties: null, body: body); Console.WriteLine($" From: {log.Nick} [{log.Text}]"); } }
public MessengerCommandHandler(ITcpPeerMessenger messenger, MessageLog messageLog) { _messenger = messenger; _messageLog = messageLog; _messenger.ClientAccepted += (s, endPoint) => { _lastConnectedEndPoint = endPoint; }; }
public ClassValidationVisitor(MessageLog log, SymbolTable symbols, ValidationPass pass) { Log = log ?? new MessageLog(); Symbols = symbols; Success = true; Pass = pass; }
static void CreateDependencies() { messageLog = new MessageLog(); fTextView = new TextView(infoList); drawingView = new DrawingView(infoList); editingController = new EditingController(infoList.List); editingController.Changed += fTextView.UpdateInfo; fEditor = new FEditor(editingController.ObservableCollection) { Header = infoList.Header }; fListSelector = new FListSelector(editingController.ObservableCollection) { Header = infoList.Header }; fRadioSelector = new FRadioSelector(editingController.ObservableCollection) { Header = infoList.Header }; //fManaging = new FManager(fTextView, fEditor, fListSelector) { fManaging = new FManager(drawingView, fEditor, fRadioSelector, messageLog) { Title = "RusRulers", Header = infoList.Header }; }
public static int ExecuteScalar(string connectionString, CommandType cmdType, string cmdText, params SqlParameter[] commandParameters) { try { SqlCommand cmd = new SqlCommand(); using (SqlConnection connection = new SqlConnection(connectionString)) { PrepareCommand(cmd, connection, cmdType, cmdText, commandParameters); object obj = cmd.ExecuteScalar(); cmd.Parameters.Clear(); return(ObjectToInt32(obj)); } } catch (Exception ex) { MessageLog.WriteLog(new LogParameterModel() { ClassName = "DAL.DbHelperSql", MethodName = "ExecuteScalar", LogLevel = ELogLevel.Warn, Message = ex.Message }); return(-1); } }
public static void HandleClientChatMessage(int ClientID, ref NetworkPacket Packet) { CommunicationLog.LogIn(ClientID + " chat message"); //Fetch this ClientConnection and make sure they were able to be found ClientConnection Client = ConnectionManager.GetClient(ClientID); if (Client == null) { MessageLog.Print("ERROR: Client not found, unable to handle chat message."); return; } //Extract the message content from the network packet string ChatMessage = Packet.ReadString(); //Get the list of all the other game clients who are already ingame List <ClientConnection> OtherClients = ClientSubsetFinder.GetInGameClientsExceptFor(ClientID); //Pass this chat message on to all the other clients that are ingame foreach (ClientConnection OtherClient in OtherClients) { PlayerCommunicationPacketSender.SendChatMessage(OtherClient.ClientID, Client.Character.Name, ChatMessage); } }
private void applyJobFactors(PlaceState place, JobOffer offer) { if (offer.TrustFactor < 1.0f) { foreach (var dock in place.Docks) { var schedule = dock.Schedule; for (int i = 0; i < schedule.Jobs.Count; i++) { var item = schedule.Jobs[i]; if (item.Job.Id == offer.Id) { MessageLog.AddError(string.Format("{0} has cancelled your contract to ship {1} from {2} to {3}", item.Job.Company, item.Job.Item.Name, item.Job.From.Name, item.Job.To.Name)); schedule.Jobs.RemoveAt(i); i--; } } } } }
private static int ExecuteNonQuery(string connectionString, CommandType cmdType, string cmdText, params SqlParameter[] commandParameters) { try { SqlCommand cmd = new SqlCommand(); cmd.CommandTimeout = 60; using (SqlConnection connection = new SqlConnection(connectionString)) { PrepareCommand(cmd, connection, cmdType, cmdText, commandParameters); int num = cmd.ExecuteNonQuery(); cmd.Parameters.Clear(); return(num); } } catch (Exception ex) { MessageLog.WriteLog(new LogParameterModel() { ClassName = "DAL.DbHelperSql", MethodName = "ExecuteNonQuery", LogLevel = ELogLevel.Warn, Message = ex.Message }); return(-1); } }
/// <summary> /// Загружает файл из телеграмм чата /// </summary> /// <param name="f">атрибуты полученного файла</param> public async void DownLoad(MyFile f) { string botReply = "Спасибо. "; try { if (!Directory.Exists($@"{Catalog.PathToUserFiles}\{f.FileType}")) { Directory.CreateDirectory($@"{Catalog.PathToUserFiles}\{f.FileType}"); } var file = await bot.GetFileAsync(f.FileId); FileStream fs = new FileStream(f.FilePath, FileMode.Create); await bot.DownloadFileAsync(file.FilePath, fs); fs.Close(); fs.Dispose(); f.IsDownloaded = true; // отметка о том, что файл был успешно загружен } catch (Exception ex) { botReply += "Возможно, мне неизвестен тип этого файла или произошла ошибка при загрузке."; Debug.WriteLine("Ошибка загрузки файла: " + ex.Message); } finally { Catalog.Add(f); await bot.SendTextMessageAsync(f.ChatId, botReply); MessageLog.Add(new MessageRec(DateTime.Now.ToLongTimeString(), 0, "Bot", botReply, "Text")); } }
public void OnRead() { string key = Talk.ChooseRandom(outcomes.Keys.ToArray()); Stats.singleton.literacy += outcomes[key] + Mathf.Round(Stats.singleton.literacy * 0.1f); MessageLog.PushMessage(key); }
public void SendGameData(UserDataInfo player, MsgType messageType, bool messageState, GameDataType gameDataType, string gameDataObject = "") { var log = new MessageLog { Type = messageType, State = messageState, GameDataType = gameDataType, GameDataObject = gameDataObject }; player.Logs.Push(log); //Log.Debug($"Server sent {log} to {player.AccountName}"); try { player.ResponseStream.WriteAsync(new GameServerStream() { MessageType = messageType, MessageState = messageState, Message = JsonConvert.SerializeObject(new GameData() { GameId = GameId, PlayerId = player.PlayerId, GameDataType = gameDataType, GameDataObject = gameDataObject }) }).Wait(); } catch { ; } }
/// <summary> /// Получает сообщения в фоновом режиме /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public void MessageListener(object sender, Telegram.Bot.Args.MessageEventArgs e) { this.w.Dispatcher.Invoke(() => { MessageRec message = new MessageRec(DateTime.Now.ToLongTimeString(), e.Message.Chat.Id, e.Message.Chat.FirstName, e.Message.Text, e.Message.Type.ToString()); MessageLog.Add(message); BotContact botContact = new BotContact(e.Message.Chat.FirstName, e.Message.Chat.Id); if (!ContactList.Contains(botContact)) { ContactList.Add(botContact); } if (e.Message.Type.ToString() == "Text") { string messageText = e.Message.Text.ToLower(); ReplyOnText(messageText, e.Message.Chat.Id); } else { DownLoad(IdentifiedFile(e)); } }); }
public Task UserAddToGroupAsync(string userId, string groupName, TimeSpan ttl, CancellationToken cancellationToken = default) { if (string.IsNullOrEmpty(userId)) { throw new ArgumentException(NullOrEmptyStringErrorMessage, nameof(userId)); } if (string.IsNullOrEmpty(groupName)) { throw new ArgumentException(NullOrEmptyStringErrorMessage, nameof(groupName)); } if (ttl < TimeSpan.Zero) { throw new ArgumentOutOfRangeException(nameof(ttl), TtlOutOfRangeErrorMessage); } var message = AppendMessageTracingId(new UserJoinGroupMessage(userId, groupName) { Ttl = (int)ttl.TotalSeconds }); if (message.TracingId != null) { MessageLog.StartToAddUserToGroup(Logger, message); } return(WriteAsync(message)); }
//Loads a mesh into memory, then returns a key you can use to access that mesh from the dictionary public static int LoadMesh(string ContentName, Vector3 Scale) { //Make sure the manager has been initialized first if (MeshArchive == null || MemoryPool == null) { MessageLog.Print("ERROR: MeshManager has not been initialized yet, initialize it first before trying to load meshes into memory."); return(-1); } //Make sure there isnt already a mesh loaded with this name if (LoadedMeshNames.Contains(ContentName)) { MessageLog.Print("Theres already a mesh loaded by the name of " + ContentName + "."); return(-1); } //Load the meshes content from the archive and build a new Mesh object with its information var MeshContent = MeshArchive.Load <MeshContent>(ContentName); MemoryPool.Take <Triangle>(MeshContent.Triangles.Length, out var Triangles); for (int i = 0; i < MeshContent.Triangles.Length; i++) { Triangles[i] = new Triangle(MeshContent.Triangles[i].A, MeshContent.Triangles[i].B, MeshContent.Triangles[i].C); } Mesh MeshObject = new Mesh(Triangles, Scale, MemoryPool); //Store the new mesh object into the dictionary with the others int MeshKey = ++NextMeshKey; LoadedMeshes.Add(MeshKey, MeshObject); return(MeshKey); }
private void AddNewCitizens() { if (GameObject.FindGameObjectWithTag("Enemy")) { return; } int allCurrentCitizens = allCitizens.Count + currentEmployedAmount; float bedsLeft = currentBedsAmount - allCurrentCitizens; if (bedsLeft <= 0) { MessageLog.AddNewMessage("Some people tried to join your town but there were no beds available, perhaps we should build more houses"); return; } //How many citizens are added depends on the happiness of the people int citizensToAdd = Mathf.RoundToInt(bedsLeft / 100 * currentHappinessAmount); for (int i = 0; i < citizensToAdd; i++) { SpawnNewCitizen(); } if (currentHappinessAmount >= 100) { MessageLog.AddNewMessage("Its a new day and " + citizensToAdd.ToString() + " decided to join your town!"); } else { float citizensLeft = bedsLeft - citizensToAdd; MessageLog.AddNewMessage("Its a new day and " + citizensToAdd.ToString() + " decided to join your town but " + citizensLeft.ToString() + " refused"); } citizensText.text = (currentEmployedAmount + allCitizens.Count).ToString(); }
static void Main() { //Application.EnableVisualStyles(); //Application.SetCompatibleTextRenderingDefault(false); //Application.Run(new CMainForm()); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); CAppGlobalErrorHandler.WriteToAppLog = true; CAppGlobalErrorHandler.WriteToEventLog = false; CAppGlobalErrorHandler.CancelApplicationOnGlobalError = false; Application.ThreadException += new ThreadExceptionEventHandler(CAppGlobalErrorHandler.GlobalErrorHandler); _messageLog = new MessageLog(); _messageLog.Caption = "Test Progam (TestprogOdbc)"; _messageLog.ShowDatetime = false; _messageLog.Font = "Lucida Console"; _messageLog.FontSize = (float)10.0; _messageLog.ShowWindow(); //MessageBox.Show(Environment.MachineName); _mainForm = new MainForm(); Application.Run(_mainForm); }
// Event handler for RLNET's Render event private static void OnRootConsoleRender(object sender, UpdateEventArgs e) { if (_renderRequired) { _mapConsole.Clear(); _statConsole.Clear(); _messageConsole.Clear(); DungeonMap.Draw(_mapConsole, _statConsole); Player.Draw(_mapConsole, DungeonMap); Player.DrawStats(_statConsole); MessageLog.Draw(_messageConsole); // Blit the sub consoles to the root console in the correct locations RLConsole.Blit(_mapConsole, 0, 0, _mapWidth, _mapHeight, _rootConsole, 0, _inventoryHeight); RLConsole.Blit(_statConsole, 0, 0, _statWidth, _statHeight, _rootConsole, _mapWidth, 0); RLConsole.Blit(_messageConsole, 0, 0, _messageWidth, _messageHeight, _rootConsole, 0, _screenHeight - _messageHeight); RLConsole.Blit(_inventoryConsole, 0, 0, _inventoryWidth, _inventoryHeight, _rootConsole, 0, 0); // Tell RLNET to draw the console that we set _rootConsole.Draw(); _renderRequired = false; } _renderRequired = true; }
public int save(MessageLog m) { return DB.Save(m); }
public void Awake() { DontDestroyOnLoad(this); Instance = this; MessageLog = new MessageLog(); MessageLog.Skin = BaseSkin; //uLink.Network.natFacilitatorIP = "107.170.78.82"; ExternalServerList = new ExternalServerList(); ExternalServerList.OnMasterServerListChanged += ReceiveMasterListChanged; ExternalServerList.OnMasterServerListFetchError += ReceiveMasterListFetchError; BoxSpacer = new GUIStyle(BaseSkin.box) {fixedWidth = 1}; OptionsMenu = new OptionsMenu(BaseSkin); OptionsMenu.OnOptionsMenuWantsClosed += () => { ShowOptions = false; }; OptionsMenu.OnOptionsMenuWantsQuitGame += Application.Quit; OptionsMenu.OnOptionsMenuWantsGoToTitle += uLink.Network.Disconnect; // We want 60fps send rate, but Unity seems retarded and won't actually // send at the rate you give it. So we'll just specify it higher and // hope to meet the minimum of 60 ticks per second. uLink.Network.sendRate = 80; // Set up thing that requests to get our WAN IP from some server. AddressFinder = new ExternalAddressFinder(); }
/** * FUNCTION TO WRITE TO THE MESSAGELOG TABLE * * * */ private void write_to_message_log(MessageLog m) { IMessageLogRepository messageLog = new MessageLogRepository(); messageLog.save(m); }
/// <summary> /// This is the entry point for your add in. /// </summary> /// <param name="provider">This gives you access to the SSMS integrations provided by SIPFramework. If there's something missing let me know!</param> public void OnLoad(ISsmsExtendedFunctionalityProvider provider) { m_Provider = (ISsmsFunctionalityProvider6)provider; //Caste to the latest version of the interface m_MessageLog = new MessageLog(); var messagesView = new MessagesView { DataContext = m_MessageLog }; m_MessageLogWindow = m_Provider.ToolWindow.Create(messagesView, "Sample Add-in", new Guid(c_MessageWindowGuid)); m_MessageLogWindow.Window.Dock(); DisplayMessages(); AddMenuBarMenu(); AddObjectExplorerContextMenu(); AddToolbarButton(); }
public void Update(int Id,string Title,string Body,string SentTo,DateTime SentAt,bool Deleted) { MessageLog item = new MessageLog(); item.MarkOld(); item.IsLoaded = true; item.Id = Id; item.Title = Title; item.Body = Body; item.SentTo = SentTo; item.SentAt = SentAt; item.Deleted = Deleted; item.Save(UserName); }
/** * This function should construct and send the email finally * * NOT FINISHED!!! */ private void build_send_and_log_message(SigtradeUser user, MessageTemplate template, ParagraphActionCollection paras) { //create the mail message MailMessage mail = new MailMessage(); //set the addresses mail.From = new MailAddress("*****@*****.**"); //Finding user through membership Api MembershipUser my_user = Membership.GetUser(new Guid(user.userid)); mail.To.Add(my_user.Email); //mail.To.Add(user); //MUST USE MEMBERSHIP API TO FIND USER AND PROFILE SETTINGS (INCL EMAIL) NOT WORKING //set the content mail.Subject = template.Title; StringBuilder emailBody = new StringBuilder(); var userProfile = Profile.GetProfile(my_user.UserName); mail.Body = template.Body; emailBody.AppendLine("Dear " + userProfile.first_name + ' ' + userProfile.last_name); emailBody.AppendLine(template.Body); //Need to get the paragraph details IReviewRepository reviews = new ReviewRepository(); ITaxonRepository taxon = new TaxonRepository(); foreach (ParagraphAction para in paras) { var review = reviews.getSingleReview(para.ReviewID); var paragraph = reviews.getSinglePALib(para.PALibID); review.TaxonName = taxon.getReviewTaxonName(review.ID, review.Taxontype, review.Kingdom); //mail.Body = mail.Body.Concat(para.DeadlineDate.ToString()); //SOME SORT OF WARNING HERE! var review_type = review.TaxonName + " [" + review.CtyShort + "]"; emailBody.AppendLine("Review:" + review_type); emailBody.AppendLine("Paragraph details: " + paragraph.Action + " (" + ((DateTime)para.DeadlineDate).ToShortDateString() + ')'); emailBody.AppendLine(); //mail.Body = mail.Body; } emailBody.AppendLine(); emailBody.AppendLine(Resources.SigTrade.emailFooter); mail.Body = emailBody.ToString(); //send the message SmtpClient smtp = new SmtpClient(UpdateUtils.SMTP_RELAY_SERVER,25); try { smtp.Send(mail); } catch(SmtpException e) { } //HERE WE SHOULD WRITE TO THE LOG TABLE. //Prepare the MessageLog object MessageLog log = new MessageLog(); log.SentTo = my_user.Email; log.SentAt = DateTime.Today; log.Title = template.Title; log.Body = emailBody.ToString(); write_to_message_log(log); }
private void MessageLog_Click(object sender, RoutedEventArgs e) { // only check for loging right now but should also check for user keys next MessageLog logViewer = new MessageLog(UserContext.IsLoginSuccessful && UserContext.UserHasKey("MAG SYSTEM")); logViewer.ShowDialog(); }
public void Awake() { singleton = this; }
void LogCallback(string message, string stackTrace, LogType type) { MessageLog entry = new MessageLog(message, stackTrace, type); messageLog.Add(entry); bodyScrollPosition.y += messageLog.Count * 10; }
public void Insert(string Title,string Body,string SentTo,DateTime SentAt,bool Deleted) { MessageLog item = new MessageLog(); item.Title = Title; item.Body = Body; item.SentTo = SentTo; item.SentAt = SentAt; item.Deleted = Deleted; item.Save(UserName); }
public void delete(MessageLog m) { DB.Delete(m); }