protected virtual bool CheckReset() { var anyChange = CheckRemove(); if (!FReset.IsAnyInvalid() && FReset[0]) { Keep.Clear(); anyChange = true; FCountOut.FlushItem <int>(Keep.Count); } return(anyChange); }
protected virtual bool CheckReset() { var anyChange = CheckRemove(); if (!FReset.IsAnyInvalid() && FReset[0]) { Keep.Clear(); anyChange = true; } return(anyChange); }
// copy and paste from AbstractMessageKeepNode.cs public new void Dispose() { Keep.Clear(); // dont wan't any lingering commits base.Dispose(); }