void Loader() { Time.timeScale = 1; MessageCaution.SetActive(false); MessageWarning.SetActive(false); MessageNice.SetActive(false); MessageGood.SetActive(false); MessageGreat.SetActive(false); }
IEnumerator Contador(int code) { if (code == 1) { yield return(new WaitForSeconds(4)); MessageCaution.SetActive(false); } else if (code == 2) { yield return(new WaitForSeconds(3)); MessageWarning.SetActive(false); } else if (code == 3) { yield return(new WaitForSeconds(2)); MessageNice.SetActive(false); MessageGood.SetActive(false); MessageGreat.SetActive(false); } }
void LifeMessages() { if (player.life == 2 && seenC == false) { Life3.SetActive(false); MessageCaution.SetActive(true); StartCoroutine(Contador(1)); //Chama o contador com um código seenC = true; } if (player.life == 1 && seenW == false) { Life2.SetActive(false); MessageCaution.SetActive(false); MessageWarning.SetActive(true); StartCoroutine(Contador(2)); //Chama o contador com um código seenW = true; } if (player.life == 0) { SceneManager.LoadScene("GameOver"); } }