예제 #1
0
 void Update()
 {
     selectUI = GameObject.FindGameObjectWithTag("SelectUI");
     MessageBoxManager.Init(selectUI);
     selectLevel = selectUI.transform.GetChild(0).GetChild(0).gameObject;
     levels      = selectLevel.GetComponentsInChildren <Level>();
     foreach (Level level in levels)
     {
         level.islock = true;
     }
     levels[currentlevel].islock = false;
 }