private void Awake() { m_mesh_sprites = Instantiate(MeshSpritePrefab); m_mesh_sprites.transform.position = Vector3.zero; m_winter_mesh_sprites = Instantiate(MeshSpritePrefab); m_winter_mesh_sprites.transform.position = Vector3.zero; }
public void Clear() { Destroy(m_mesh_sprites.gameObject); m_mesh_sprites = Instantiate(MeshSpritePrefab, transform); m_mesh_sprites.transform.position = new Vector3(); Destroy(m_winter_mesh_sprites.gameObject); m_winter_mesh_sprites = Instantiate(MeshSpritePrefab, transform); m_winter_mesh_sprites.transform.position = new Vector3(); SetSeason(GenerationManager.s_generation_manager?.Season ?? Season.SUMMER); foreach (var m in m_mesh_sprites_dupes) { Destroy(m); } m_mesh_sprites_dupes.Clear(); foreach (var m in m_winter_mesh_sprites_dupes) { Destroy(m); } m_winter_mesh_sprites_dupes.Clear(); }
private void Awake() { mesh_sprites = Instantiate(mesh_sprite_prefab); mesh_sprites.transform.position = Vector3.zero; winter_mesh_sprites = Instantiate(mesh_sprite_prefab); winter_mesh_sprites.transform.position = Vector3.zero; }