public void Combine(MeshRendererGroup meshGroup, MeshRendererLookup rendererLookup) { for (int index1 = 0; index1 < meshGroup.data.Count; ++index1) { MeshRendererInstance instance = meshGroup.data[index1]; Matrix4x4 matrix4x4 = Matrix4x4.TRS(instance.position, instance.rotation, instance.scale); int count = this.vertices.Count; for (int index2 = 0; index2 < instance.data.triangles.Length; ++index2) { this.triangles.Add(count + instance.data.triangles[index2]); } for (int index2 = 0; index2 < instance.data.vertices.Length; ++index2) { this.vertices.Add(((Matrix4x4) ref matrix4x4).MultiplyPoint3x4(instance.data.vertices[index2])); this.positions.Add(Vector4.op_Implicit(instance.position)); } for (int index2 = 0; index2 < instance.data.normals.Length; ++index2) { this.normals.Add(((Matrix4x4) ref matrix4x4).MultiplyVector(instance.data.normals[index2])); } for (int index2 = 0; index2 < instance.data.tangents.Length; ++index2) { Vector4 tangent = instance.data.tangents[index2]; Vector3 vector3_1; ((Vector3) ref vector3_1).\u002Ector((float)tangent.x, (float)tangent.y, (float)tangent.z); Vector3 vector3_2 = ((Matrix4x4) ref matrix4x4).MultiplyVector(vector3_1); this.tangents.Add(new Vector4((float)vector3_2.x, (float)vector3_2.y, (float)vector3_2.z, (float)tangent.w)); } for (int index2 = 0; index2 < instance.data.colors32.Length; ++index2) { this.colors32.Add(instance.data.colors32[index2]); } for (int index2 = 0; index2 < instance.data.uv.Length; ++index2) { this.uv.Add(instance.data.uv[index2]); } for (int index2 = 0; index2 < instance.data.uv2.Length; ++index2) { this.uv2.Add(instance.data.uv2[index2]); } rendererLookup.Add(instance); } }
public void Combine(MeshRendererGroup meshGroup, MeshRendererLookup rendererLookup) { for (int i = 0; i < meshGroup.data.Count; i++) { MeshRendererInstance instance = meshGroup.data[i]; Matrix4x4 matrix4x = Matrix4x4.TRS(instance.position, instance.rotation, instance.scale); int count = vertices.Count; for (int j = 0; j < instance.data.triangles.Length; j++) { triangles.Add(count + instance.data.triangles[j]); } for (int k = 0; k < instance.data.vertices.Length; k++) { vertices.Add(matrix4x.MultiplyPoint3x4(instance.data.vertices[k])); positions.Add(instance.position); } for (int l = 0; l < instance.data.normals.Length; l++) { normals.Add(matrix4x.MultiplyVector(instance.data.normals[l])); } for (int m = 0; m < instance.data.tangents.Length; m++) { Vector4 vector = instance.data.tangents[m]; Vector3 vector2 = new Vector3(vector.x, vector.y, vector.z); Vector3 vector3 = matrix4x.MultiplyVector(vector2); tangents.Add(new Vector4(vector3.x, vector3.y, vector3.z, vector.w)); } for (int n = 0; n < instance.data.colors32.Length; n++) { colors32.Add(instance.data.colors32[n]); } for (int num = 0; num < instance.data.uv.Length; num++) { uv.Add(instance.data.uv[num]); } for (int num2 = 0; num2 < instance.data.uv2.Length; num2++) { uv2.Add(instance.data.uv2[num2]); } rendererLookup.Add(instance); } }
public void Combine(MeshRendererGroup meshGroup, MeshRendererLookup rendererLookup) { for (int i = 0; i < meshGroup.data.Count; i++) { MeshRendererInstance item = meshGroup.data[i]; Matrix4x4 matrix4x4 = Matrix4x4.TRS(item.position, item.rotation, item.scale); int count = this.vertices.Count; for (int j = 0; j < (int)item.data.triangles.Length; j++) { this.triangles.Add(count + item.data.triangles[j]); } for (int k = 0; k < (int)item.data.vertices.Length; k++) { this.vertices.Add(matrix4x4.MultiplyPoint3x4(item.data.vertices[k])); this.positions.Add(item.position); } for (int l = 0; l < (int)item.data.normals.Length; l++) { this.normals.Add(matrix4x4.MultiplyVector(item.data.normals[l])); } for (int m = 0; m < (int)item.data.tangents.Length; m++) { Vector4 vector4 = item.data.tangents[m]; Vector3 vector3 = new Vector3(vector4.x, vector4.y, vector4.z); Vector3 vector31 = matrix4x4.MultiplyVector(vector3); this.tangents.Add(new Vector4(vector31.x, vector31.y, vector31.z, vector4.w)); } for (int n = 0; n < (int)item.data.colors32.Length; n++) { this.colors32.Add(item.data.colors32[n]); } for (int o = 0; o < (int)item.data.uv.Length; o++) { this.uv.Add(item.data.uv[o]); } for (int p = 0; p < (int)item.data.uv2.Length; p++) { this.uv2.Add(item.data.uv2[p]); } rendererLookup.Add(item); } }
public LookupEntry(MeshRendererInstance instance) { this.renderer = instance.renderer; }
public void Add(MeshRendererInstance instance) { this.data.Add(new MeshRendererLookup.LookupEntry(instance)); }
public void Add(MeshRendererInstance instance) { this.dst.Add(instance); }
public void Add(MeshRendererInstance instance) { data.Add(new LookupEntry(instance)); }
public void Add(MeshRendererInstance instance) { instance.position -= position; meshGroup.data.Add(instance); AddVertices(instance.mesh.vertexCount); }
public void Add(MeshRendererInstance instance) { ref Vector3 local = ref instance.position;