// Toggle the mesh visibility
 public static void Toggle(MeshRenderer mesh)
 {
     if (MeshRendererAdapter.IsHidden(mesh))
     {
         MeshRendererAdapter.Show(mesh);
     }
     else if (MeshRendererAdapter.IsShown(mesh))
     {
         MeshRendererAdapter.Hide(mesh);
     }
 }
 // Make the part invisible
 public static void Hide(Part part)
 {
     MeshRendererAdapter.Hide(part.partMesh);
 }