public void DrawTriangle(MeshRenderer renderer, int i) { var p1 = renderer.GetCameraPosition(i); var p2 = renderer.GetCameraPosition(i + 1); var p3 = renderer.GetCameraPosition(i + 2); if (!BackFaceCulling(p1.point, p2.point, p3.point, out Vector3 normal)) { return; } p1.normal = p2.normal = p3.normal = normal; BakeLight(ref p1); BakeLight(ref p2); BakeLight(ref p3); Triangle(ToScreen(p1), ToScreen(p2), ToScreen(p3)); }