/// Get a plane mesh of the size "size" public static Mesh GetHumanPlaneMesh(Vector2 size, Direction direction) { float id = (size.x + size.y * 666f) + (int)direction * 333f; if (MeshPool.humanPlanes.ContainsKey(id)) { return(MeshPool.humanPlanes[id].mesh); } MeshPool.humanPlanes.Add(id, MeshPool.GenHumanMesh(size, direction)); return(MeshPool.humanPlanes[id].mesh); }