public List <Vector3> GetCornerVerts(TerrainPiece previousTerrain, TerrainPiece currentTerrain, MeshPiece.Plane planeType, bool topVerts) { MeshPiece lastMesh = null; MeshPiece currentMesh = null; List <Vector3> verts = new List <Vector3>(); if (planeType == MeshPiece.Plane.Front) { lastMesh = previousTerrain.FrontMesh; currentMesh = currentTerrain.FrontMesh; } else if (planeType == MeshPiece.Plane.Detail) { lastMesh = previousTerrain.DetailMesh; currentMesh = currentTerrain.DetailMesh; } if (topVerts) { verts.Add(lastMesh.TopRightCorner); verts.Add(currentMesh.TopLeftCorner); } else { verts.Add(lastMesh.BottomRightCorner); verts.Add(currentMesh.BottomLeftCorner); } return(verts); }
public List <Vector3> MoveStartVertex(List <Vector3> verticies, Vector3 newStartVertex, bool copyVertices, MeshPiece.Plane planeType) { int startIndex = 0; if (planeType == MeshPiece.Plane.Front || planeType == MeshPiece.Plane.Detail) { startIndex = 1; } Vector3 originalStartVertex = verticies[startIndex]; return(MoveStartVertex(verticies, originalStartVertex, newStartVertex, copyVertices)); }