예제 #1
0
 void TriangleDivision(FbxObjectGeometryPolygonMap map)
 {
     if (MappingInformationType == MappingInformationType.ByPolygon)
     {
         Array = MeshOperator.TriangleDivision(Array, ArrayElemNum, map);
     }
     else
     {
         if (ReferenceInformationType == ReferenceInformationType.IndexToDirect)
         {
             Index = MeshOperator.TriangleDivision(Index, 1, map);
         }
         else
         {
             Array = MeshOperator.TriangleDivision(Array, ArrayElemNum, map);
         }
     }
 }
예제 #2
0
 public void ToTrainable(FbxObjectGeometryPolygonMap map)
 {
     Array = MeshOperator.TriangleDivision(Array, 1, map);
 }