void TriangleDivision(FbxObjectGeometryPolygonMap map) { if (MappingInformationType == MappingInformationType.ByPolygon) { Array = MeshOperator.TriangleDivision(Array, ArrayElemNum, map); } else { if (ReferenceInformationType == ReferenceInformationType.IndexToDirect) { Index = MeshOperator.TriangleDivision(Index, 1, map); } else { Array = MeshOperator.TriangleDivision(Array, ArrayElemNum, map); } } }
public void ToTrainable(FbxObjectGeometryPolygonMap map) { Array = MeshOperator.TriangleDivision(Array, 1, map); }