public void CreateVertex_WithMousePositionOutsideFrame_CreatesVertexFromMousePositionClampedToFrame() { m_MousePosition = new Vector2(200f, 200f); Vector2 clampedPosition = MeshModuleUtility.ClampPositionToRect(m_MousePosition, m_SpriteMeshData.frame); m_View.DoCreateVertex().Returns(true); m_SpriteMeshController.OnGUI(); Assert.AreEqual(1, m_SpriteMeshData.vertices.Count, "Incorrect number of vertices"); Assert.AreEqual(clampedPosition, m_SpriteMeshData.vertices[0].position, "Vertex position is incorrect"); m_UndoObject.Received().RegisterCompleteObjectUndo(Arg.Any <string>()); m_Triangulator.Received().Triangulate(Arg.Any <IList <Vector2> >(), Arg.Any <IList <Edge> >(), Arg.Any <IList <int> >()); }
private List <SpriteBoneData> CreateSpriteBoneData() { var spriteBones = new SpriteBone[2] { new SpriteBone() { name = "root", parentId = -1, position = Vector2.one, rotation = Quaternion.Euler(0.0f, 0.0f, 30.0f), length = 1.0f }, new SpriteBone() { name = "child1", parentId = 0, position = Vector3.up, rotation = Quaternion.Euler(0.0f, 0.0f, 60.0f), length = 1.5f } }; return(MeshModuleUtility.CreateSpriteBoneData(spriteBones.ToList(), Matrix4x4.identity)); }
private List <SpriteBoneData> CreateBones() { List <SpriteBone> spriteBones = new List <SpriteBone>(); spriteBones.Add(new SpriteBone() { name = "root", length = 1f, parentId = -1, position = Vector2.zero, rotation = Quaternion.identity }); spriteBones.Add(new SpriteBone() { name = "bone 0", length = 1f, parentId = 0, position = Vector2.right, rotation = Quaternion.identity }); return(MeshModuleUtility.CreateSpriteBoneData(spriteBones, Matrix4x4.identity)); }
public void ConvertBoneMetadataToTextureSpace_RegardlessOfOrder(List <SpriteBone> original, List <Vector2> expectedPositions, List <Vector2> expectedEndPosition) { List <SpriteBoneData> spriteBoneData = MeshModuleUtility.CreateSpriteBoneData(original, Matrix4x4.identity); VerifyApproximatedSpriteBones(spriteBoneData, expectedPositions, expectedEndPosition); }