internal void Validate(WaterfallRenderingModuleParameters parameters) { Refraction.Validate(parameters.RefractionParameters); RenderPixelLights = parameters.RenderPixelLights; FarClipPlane = parameters.FarClipPlane; AllowMSAA = parameters.AllowMSAA; AllowHDR = parameters.AllowHDR; SortingLayerID = parameters.SortingLayerID; SortingOrder = parameters.SortingOrder; MeshMask.Validate(parameters.MeshMaskParameters); }
internal void Validate(WaterRenderingModuleParameters parameters) { Refraction.Validate(parameters.RefractionParameters); RefractionPartiallySubmergedObjects.Validate(parameters.RefractionPartiallySubmergedObjectsParameters); Reflection.Validate(parameters.ReflectionParameters); ReflectionPartiallySubmergedObjects.Validate(parameters.ReflectionPartiallySubmergedObjectsParameters); RenderPixelLights = parameters.RenderPixelLights; FarClipPlane = parameters.FarClipPlane; AllowMSAA = parameters.AllowMSAA; AllowHDR = parameters.AllowHDR; SortingLayerID = parameters.SortingLayerID; SortingOrder = parameters.SortingOrder; ReflectionZOffset = parameters.ReflectionZOffset; ReflectionYOffset = parameters.ReflectionYOffset; MeshMask.Validate(parameters.MeshMaskParameters); }