bool CaptureSkinnedMeshRenderer(ref MeshData dst, SkinnedMeshRenderer smr, GetMessage mes, ref Mesh mesh) { mesh = smr.sharedMesh; if (mesh == null) { return(false); } if (!mes.bakeSkin && !mesh.isReadable) { Debug.LogWarning("Mesh " + smr.name + " is not readable and be ignored"); return(false); } Cloth cloth = smr.GetComponent <Cloth>(); if (cloth != null && mes.bakeCloth) { CaptureMesh(ref dst, mesh, cloth, mes.flags, smr.sharedMaterials); } if (mes.bakeSkin) { Mesh tmp = new Mesh(); smr.BakeMesh(tmp); CaptureMesh(ref dst, tmp, null, mes.flags, smr.sharedMaterials); } else { CaptureMesh(ref dst, mesh, null, mes.flags, smr.sharedMaterials); // bones if (mes.flags.getBones) { dst.SetBonePaths(this, smr.bones); dst.bindposes = mesh.bindposes; NativeArray <byte> bonesPerVertex = mesh.GetBonesPerVertex(); NativeArray <BoneWeight1> weights = mesh.GetAllBoneWeights(); dst.WriteBoneWeightsV(ref bonesPerVertex, ref weights); } // blendshapes if (mes.flags.getBlendShapes && mesh.blendShapeCount > 0) { Vector3[] v = new Vector3[mesh.vertexCount]; Vector3[] n = new Vector3[mesh.vertexCount]; Vector3[] t = new Vector3[mesh.vertexCount]; for (int bi = 0; bi < mesh.blendShapeCount; ++bi) { BlendShapeData bd = dst.AddBlendShape(mesh.GetBlendShapeName(bi)); bd.weight = smr.GetBlendShapeWeight(bi); int frameCount = mesh.GetBlendShapeFrameCount(bi); for (int fi = 0; fi < frameCount; ++fi) { mesh.GetBlendShapeFrameVertices(bi, fi, v, n, t); float w = mesh.GetBlendShapeFrameWeight(bi, fi); bd.AddFrame(w, v, n, t); } } } } return(true); }
void CaptureMesh(ref MeshData data, Mesh mesh, Cloth cloth, GetFlags flags, Material[] materials) { // todo: cloth? if (flags.getPoints) { data.WritePoints(mesh.vertices); } if (flags.getNormals) { data.WriteNormals(mesh.normals); } if (flags.getTangents) { data.WriteTangents(mesh.tangents); } if (flags.getUV0) { data.WriteUV0(mesh.uv); } if (flags.getUV1) { data.WriteUV1(mesh.uv2); } if (flags.getColors) { data.WriteColors(mesh.colors); } if (flags.getIndices) { if (!flags.getMaterialIDs || materials == null || materials.Length == 0) { data.WriteIndices(mesh.triangles); } else { int n = mesh.subMeshCount; for (int i = 0; i < n; ++i) { var indices = mesh.GetIndices(i); int mid = i < materials.Length ? GetMaterialIndex(materials[i]) : 0; data.WriteSubmeshTriangles(indices, mid); } } } if (flags.getBones) { data.WriteWeights(mesh.boneWeights); data.bindposes = mesh.bindposes; } if (flags.getBlendShapes && mesh.blendShapeCount > 0) { var v = new Vector3[mesh.vertexCount]; var n = new Vector3[mesh.vertexCount]; var t = new Vector3[mesh.vertexCount]; for (int bi = 0; bi < mesh.blendShapeCount; ++bi) { var bd = data.AddBlendShape(mesh.GetBlendShapeName(bi)); int frameCount = mesh.GetBlendShapeFrameCount(bi); for (int fi = 0; fi < frameCount; ++fi) { mesh.GetBlendShapeFrameVertices(bi, fi, v, n, t); float w = mesh.GetBlendShapeFrameWeight(bi, fi); bd.AddFrame(w, v, n, t); } } } }