/// <summary>Transforms all the verts by the given delta matrix. Used during a Paint only.</summary> public virtual void ApplyTransform(Matrix4x4 delta, Renderman renderer) { // Get the first block: MeshBlock block = GetFirstBlock(renderer); for (int i = 0; i < BlockCount; i++) { // Transform the verts: block.TransformVertices(delta); // Seek to the next one: block.Next(); } }