상속: EditorWindow
    public static void DrawPoints(ArrayList rlist, MersenneDebugWindow.MersenneWindowOptionsType op, int width, int height)
    {
        int counter = 0;

        foreach ( object obj in rlist )
        {
            counter++;

            // 1. make a Cross around zero
            Vector2 pointA = new Vector2(0.0f,-1.0f);
            Vector2 pointB = new Vector2(0.0f,1.0f);

            Vector2 pointC = new Vector2(1.0f,0.0f);
            Vector2 pointD = new Vector2(-1.0f,0.0f);

            // 2. move the cross into place

            // Y: value
            // X: Position

            float myy = 0; // for data representation I use Convert to Single

            switch (op)
            {
                case MersenneDebugWindow.MersenneWindowOptionsType.INT:
                    // scale on Int32 MAX VALUE (again is 0 - 1 range)
                    myy = (Convert.ToSingle(obj) / Int32.MaxValue);
                break;
                case MersenneDebugWindow.MersenneWindowOptionsType.FLOAT:
                    myy = Convert.ToSingle(obj);
                break;
                case MersenneDebugWindow.MersenneWindowOptionsType.DOUBLE:
                    myy = Convert.ToSingle(obj);
                break;
            }

            float myposy = myy * height;
            float myposx = counter * (Convert.ToSingle(width) / rlist.Count);

            Vector2 myScalingFactor = new Vector2(myposx,myposy);

            Vector2 pointAs = pointA + myScalingFactor;
            Vector2 pointBs = pointB + myScalingFactor;

            Vector2 pointCs = pointC + myScalingFactor;
            Vector2 pointDs = pointD + myScalingFactor;

            MersenneDebugDrawing.DrawLine(pointAs,pointBs,Color.blue,1.0f,true);
            MersenneDebugDrawing.DrawLine(pointCs,pointDs,Color.blue,1.0f,true);
        }
    }
    static void Init()
    {
        MersenneDebugWindow window = (MersenneDebugWindow)EditorWindow.GetWindowWithRect(typeof(MersenneDebugWindow), new Rect(0, 0, 420, 600));

        window.Show();
    }