void FindMergingTerrain(PlaytimePainter painter) { if (!mergingTerrain && painter.terrain) { mergingTerrain = painter.GetComponent <MergingTerrainController>(); } }
public override bool BrushConfigPEGI() { var changed = false; var painter = PlaytimePainter.inspected; FindMergingTerrain(painter); if (mergingTerrain) { MergingTerrainController.PluginInspectPart().nl(ref changed); } return(changed); }