static void Main(string[] args) { int[] arr = { 10, 80, 30, 90, 40, 50, 70 }; BubbleSortAlgorithm bubbleSort = new BubbleSortAlgorithm(); InsertSortAlgorithm insertSort = new InsertSortAlgorithm(); ShellSortAlgorithm shellSort = new ShellSortAlgorithm(); HeapSortAlgorithm heapSort = new HeapSortAlgorithm(); SelectionSortAlgorithm selectSort = new SelectionSortAlgorithm(); MergeSortAlgorithm mergeSort = new MergeSortAlgorithm(); QuickSortAlgorithm quickSort = new QuickSortAlgorithm(); arr = quickSort.Sort(arr); for (int i = 0; i < arr.Length; i++) { Console.Write(arr[i]); Console.Write(' '); } Console.WriteLine(); Console.ReadLine(); }
public static void ExecuteSolution() { int orderCount = int.Parse(Console.ReadLine()); var orderList = new List <Order>(); //Fill order list for (int i = 1; i <= orderCount; i++) { string[] times = Console.ReadLine().Split(' '); var order = new Order(int.Parse(times[0]), int.Parse(times[1])); order.Id = orderList.Count + 1; orderList.Add(order); } // O(n2) Buble sort //BubleSortAlgorithm.SortItems<Order>(orderList); //O(nlogn) MergeSortAlgorithm.SortItems <Order>(orderList, 0, orderList.Count - 1); DisplayResults(orderList); }
public void MergeSorTest() { var rand = new Random(); var array = Enumerable.Range(0, 21).Select(x => rand.Next(-20, 21)).ToArray(); var algorithm = new MergeSortAlgorithm(); AssertSort(array, algorithm); }
public void MergeSort_10NegativeNumbers_SortedArray() { int[] testArray = { -6, -37, -15, -49, -1, -111, -8, -6, -23, -4 }; int[] expectedArray = { -111, -49, -37, -23, -15, -8, -6, -6, -4, -1 }; int[] actualArray = MergeSortAlgorithm.MergeSort(testArray); CollectionAssert.AreEqual(expectedArray, actualArray); }
public void MergeSort_10PositiveNumbers_SortedArray() { int[] testArray = { 6, 15, 2, 9, 28, 63, 48, 6, 15, 3 }; int[] expectedArray = { 2, 3, 6, 6, 9, 15, 15, 28, 48, 63 }; int[] actualArray = MergeSortAlgorithm.MergeSort(testArray); CollectionAssert.AreEqual(expectedArray, actualArray); }
public void MergeSort_10PositiveAndNegativeNumbers_SortedArray() { int[] testArray = { -9, 15, 0, -89, 13, 8, -46, -7, 7, 12 }; int[] expectedArray = { -89, -46, -9, -7, 0, 7, 8, 12, 13, 15 }; int[] actualArray = MergeSortAlgorithm.MergeSort(testArray); CollectionAssert.AreEqual(expectedArray, actualArray); }
private void SetupScenery5() { merge = new MergeSortAlgorithm <int>(new MyComparer()); testArray = new int[100]; for (int i = 0; i < 100; i++) { testArray[i] = i + 1; } }
public static void MergeSort(int[] input, int low, int high) { if (low < high) { int middle = (low / 2) + (high / 2); MergeSort(input, low, middle); MergeSort(input, middle + 1, high); MergeSortAlgorithm.Merge(input, low, middle, high); } }
private void SetupScenery7() { merge = new MergeSortAlgorithm <int>(new MyComparer()); testArray = new int[1000]; Random rnd = new Random(); for (int i = 0; i < 1000; i++) { testArray[i] = rnd.Next(1, 1000001); } }
private void SetupScenery6() { merge = new MergeSortAlgorithm <int>(new MyComparer()); testArray = new int[100]; int cnt = 100; for (int i = 0; i < 100; i++) { testArray[i] = cnt; cnt--; } }
private void SetupScenery3() { merge = new MergeSortAlgorithm <int>(new MyComparer()); testArray = new int[10]; testArray[0] = 18; testArray[1] = 13; testArray[2] = 11; testArray[3] = 9; testArray[4] = 8; testArray[5] = 7; testArray[6] = 5; testArray[7] = 4; testArray[8] = 2; testArray[9] = 1; }
static void Main(string[] args) { int[] arr = { 34, 534, 45, 23, 346, 34, 5 }; Sorter sorter = new Sorter(arr); ISortAlgorithm algo = new BubbleSortAlgorithm(); sorter.setAlgorithm(algo); sorter.sort(); algo = new MergeSortAlgorithm(); sorter.setAlgorithm(algo); sorter.sort(); }
public void MergeSort_SortedArray_SortedArray() { int[] testArray = new int[10]; int[] expectedArray = new int[10]; for (int i = 1; i < 11; i++) { testArray[i - 1] = i; expectedArray[i - 1] = i; } int[] actualArray = MergeSortAlgorithm.MergeSort(testArray); CollectionAssert.AreEqual(expectedArray, actualArray); }
private void SetupScenery1() { merge = new MergeSortAlgorithm <int>(new MyComparer()); testArray = new int[10]; testArray[0] = 8; testArray[1] = 1; testArray[2] = 5; testArray[3] = 3; testArray[4] = 0; testArray[5] = 12; testArray[6] = 2; testArray[7] = 21; testArray[8] = 19; testArray[9] = 6; }
private void Sort(int[] intTempArray, SortType sortType, CancellationToken cToken, HSBColor[] floatSortArray, bool hsb, int delay) { ISortingAlgorithm sortingAlgorithm = null; switch (sortType) { case SortType.QuickSort: sortingAlgorithm = new QuickSortAlgorithm(); break; case SortType.BubbleSort: sortingAlgorithm = new BubbleSortAlgorithm(); break; case SortType.HeapSort: sortingAlgorithm = new HeapSortAlgorithm(); break; case SortType.SelectionSort: sortingAlgorithm = new SelectionSortAlgorithm(); break; case SortType.MergeSort: sortingAlgorithm = new MergeSortAlgorithm(); break; break; case SortType.ParalellMergeSort: sortingAlgorithm = new ParalellMergeSortAlgorithm(); break; } sortingAlgorithm.Token = cToken; sortingAlgorithm.Delay = delay; if (hsb) { sortingAlgorithm.Sort(intTempArray, floatSortArray); } else { sortingAlgorithm.Sort(intTempArray); } }
static void Main(string[] args) { int[] arr = { 5, 346, 34, 634, 6, 346, 4 }; Sorter sorter = new Sorter(arr); IComparator comparator = new AscComparator(); ISortAlgorithm algo = new BubbleSortAlgorithm(comparator); sorter.setAlgorithm(algo); sorter.sort(); algo = new MergeSortAlgorithm(comparator); sorter.setAlgorithm(algo); sorter.sort(); }
public void MergeSortAlgorithm_MergeSortTests(int[] array) { MergeSortAlgorithm.Sort(array); Assert.IsTrue(IsSorted(array)); }
private static int[] Sorting() { int[] arr = new int[] { 8, 3, 2, 7, 9, 1, 4, 1 }; Console.WriteLine("\n"); Console.WriteLine("Before HeapSort:"); foreach (int i in arr) { Console.Write(i + ","); } Console.ReadLine(); HeapSortAlgorithm.HeapSort(arr); Console.WriteLine("\n"); Console.WriteLine("After HeapSort:"); foreach (int i in arr) { Console.Write(i + ","); } Console.WriteLine("\n"); Console.ReadLine(); arr = new int[] { 4, 88, 23, 65, 2, 89, 7, 3, 1, 90, 4 }; Console.WriteLine("\n"); Console.WriteLine("Before MergeSort:"); foreach (int i in arr) { Console.Write(i + ","); } Console.ReadLine(); MergeSortAlgorithm.MergeSort(arr, 0, arr.Length - 1); Console.WriteLine("\n"); Console.WriteLine("After MergeSort:"); foreach (int i in arr) { Console.Write(i + ","); } Console.WriteLine("\n"); Console.ReadLine(); arr = new int[] { 8, 3, 2, 7, 9, 1, 4, 1 }; Console.WriteLine("\n"); Console.WriteLine("Before QuickSort:"); foreach (int i in arr) { Console.Write(i + ","); } Console.ReadLine(); QuickSortAlgorithm.QuickSort(arr, 0, arr.Length - 1); Console.WriteLine("\n"); Console.WriteLine("After QuickSort:"); foreach (int i in arr) { Console.Write(i + ","); } Console.WriteLine("\n"); Console.ReadLine(); return(arr); }
static long countInversions(int[] arr) { MergeSortAlgorithm.MergeSort(arr); return(MergeSortAlgorithm.inversions); }
public void MergeSort() { int[] arr = { 31, 41, 59, 26, 41, 58 }; MergeSortAlgorithm.Merge(arr, 0, arr.Length); CollectionAssert.AreEqual(arr, new int[] { 26, 31, 41, 41, 58, 59 }); }
static void Main(string[] args) { //Create new Games List Game g = new Game(); ListEmpty le = new ListEmpty(); GameList gl = new GameList(g, le); List <Game> Games; Games = gl.CreateGameList(); int input = 1; while (input != 0) { Console.WriteLine("Sort your Games by Sell Price!"); Console.WriteLine("----------------"); Console.WriteLine(); Console.WriteLine("Choose from the following options:"); Console.WriteLine(" 1: Add a game"); Console.WriteLine(" 2: View random 10 Games (unsorted) from list"); Console.WriteLine(" 3: View current (unsorted) list"); Console.WriteLine(" 4: View the Current Games List - Ascending Order"); Console.WriteLine(" 5: View the Current Games List - Descending Order"); Console.WriteLine(" 6: Clear your current Games List"); Console.WriteLine(" 7: Create a new Games List"); Console.WriteLine(" 0: Exit application"); Console.WriteLine("----------------"); string inp = Console.ReadLine(); int outc = 6; bool check = Int32.TryParse(inp, out outc); if (check) { input = Int32.Parse(inp); } else { input = 6; //hard coded, not sure why it sets to 0 atm } MergeSortAlgorithm ms = new MergeSortAlgorithm(le); List <Game> newGamesList = ms.MergeSort(Games); switch (input) { case 1: { int price; string nameGame; Console.WriteLine("You MAY enter a price for your game, then hit return:"); var p = Console.ReadLine(); int result = 0; bool outcome = int.TryParse(p, out result); if (outcome) { price = Int32.Parse(p); } else { price = result; } Console.WriteLine("You MAY enter a name of a game, then hit return:"); nameGame = Console.ReadLine(); g.AddNewGame(price, nameGame); Games = gl.ReturnGames(); break; } case 2: { Console.WriteLine("10 games in your list include:"); ms.Print10(g, gl); Console.WriteLine("----------------"); break; } case 3: { Console.WriteLine("The current list of {0} games in it's unsorted order", Games.Count); ms.PrintAll(Games, false); Console.WriteLine("----------------"); break; } case 4: { Console.WriteLine("Now we'll sort the list of {0} games with MergeSort in ascending order", newGamesList.Count); ms.PrintAll(newGamesList, false); Console.WriteLine("----------------"); break; } case 5: { Console.WriteLine("Now we'll sort the list of {0} games with MergeSort in descending order", newGamesList.Count); ms.PrintAll(newGamesList, true); Console.WriteLine("----------------"); break; } case 6: { Console.WriteLine("Are you sure you want to clear your Game List? - Press Y to confirm"); string answer = Console.ReadLine(); if (answer == "Y" || answer == "y") { gl.ClearList(); } break; } case 7: { gl.CreateGameList(); break; } default: { Console.WriteLine("You didn't enter in a correct value"); break; } } } Console.WriteLine("-------------------"); Console.WriteLine("End of the Application"); }