static RealmManager() { Worlds[World.TUT_ID] = new Tutorial(false); Worlds[World.NEXUS_ID] = Worlds[0] = new Nexus(); Worlds[World.NEXUS_LIMBO] = new NexusLimbo(); Worlds[World.VAULT_ID] = new Vault(true); Worlds[World.TEST_ID] = new Test(); Worlds[World.RAND_REALM] = new RandomRealm(); Worlds[World.GAUNTLET] = new GauntletMap(); Worlds[World.WC] = new WineCellarMap(); Worlds[World.ARENA] = new ArenaMap(); Worlds[World.SHOP] = new ShopMap("Default"); Worlds[World.MARKET] = new MarketMap(); Monitor = new RealmPortalMonitor(Worlds[World.NEXUS_ID] as Nexus); AddWorld(GameWorld.AutoName(1, true)); MerchantLists.GetKeys(); MerchantLists.AddPetShop(); MerchantLists.AddCustomShops(); foreach (var i in MerchantLists.shopLists) { ShopWorlds.TryAdd(i.Key, AddWorld(new ShopMap(i.Key))); } }
static RealmManager() { Worlds[World.TUT_ID] = new Tutorial(true); Worlds[World.NEXUS_ID] = Worlds[0] = new Nexus(); Worlds[World.NEXUS_LIMBO] = new NexusLimbo(); Worlds[World.VAULT_ID] = new Vault(true); Worlds[World.TEST_ID] = new Test(); //Worlds[World.PETYARD] = new PetYard(true); Worlds[World.RAND_REALM] = new RandomRealm(); Worlds[World.NEXUS_VIP] = new NexusVIP(); //custom nexus by luke Worlds[World.WINELER] = new Wineler(); Worlds[World.TOURNAMENT_ID] = new Tournament(); Monitor = new RealmPortalMonitor(Worlds[World.NEXUS_ID] as Nexus); AddWorld(GameWorld.AutoName(1, true)); MerchantLists.GetKeys(); MerchantLists.AddPetShop(); MerchantLists.AddCustomShops(); foreach (var i in MerchantLists.shopLists) { ShopWorlds.TryAdd(i.Key, AddWorld(new ShopMap(i.Key))); } }
static RealmManager() { Worlds[World.TUT_ID] = new Tutorial(true); Worlds[World.NEXUS_ID] = Worlds[0] = new Nexus(); Worlds[World.NEXUS_LIMBO] = new NexusLimbo(); Worlds[World.VAULT_ID] = new Vault(true); Worlds[World.TEST_ID] = new Test(); Worlds[World.RAND_REALM] = new RandomRealm(); Monitor = new RealmPortalMonitor(Worlds[World.NEXUS_ID] as Nexus); AddWorld(GameWorld.AutoName(1, true)); MerchantLists.GetKeys(); MerchantLists.AddPetShop(); MerchantLists.AddCustomShops(); foreach (var i in MerchantLists.shopLists) { ShopWorlds.TryAdd(i.Key, AddWorld(new ShopMap(i.Key))); } }
static RealmManager() { Worlds[World.TUT_ID] = new Tutorial(true); Worlds[World.NEXUS_ID] = Worlds[0] = new Nexus(); Worlds[World.NEXUS_LIMBO] = new NexusLimbo(); Worlds[World.VAULT_ID] = new Vault(true); Worlds[World.TEST_ID] = new Test(); Worlds[World.RAND_REALM] = new RandomRealm(); Worlds[World.GAUNTLET] = new GauntletMap(); Worlds[World.WC] = new WineCellarMap(); Worlds[World.ARENA] = new ArenaMap(); Worlds[World.SHOP] = new ShopMap("Default"); Worlds[World.MARKET] = new MarketMap(); Worlds[World.ARENA_FREE] = new BattleArenaMap2(); Worlds[World.ARENA_PAID] = new BattleArenaMap(); Worlds[World.OCEAN] = new OceanTrench(); Worlds[World.TOMBANCIENTS] = new TombMap(); Worlds[World.SPRITEWORLD] = new SpriteWorld(); Worlds[World.ZOMBIEARENA] = new ZombieMap(); Worlds[World.UNDEADLAIR] = new UndeadLair(); Worlds[World.KITCHEN] = new Kitchen(); Worlds[World.ISLAND] = new Island(); Worlds[World.PIRATECAVE] = new PirateCave(); Worlds[World.VOIDWORLD] = new VoidWorld(); Worlds[World.BEACHZONE] = new BeachZone(); Worlds[World.SNAKEPIT] = new SnakePit(); Worlds[World.MANOR] = new Manor(); Worlds[World.SPIDERDEN] = new SpiderDen(); Worlds[World.DAVYJ] = new Davy(); Worlds[World.DRAGONLORDS] = new Dragonlord(); Worlds[World.DOOMCRYSTAL] = new DoomCrystal(); Worlds[World.DOOMCELLAR] = new Dcellar(); Worlds[World.FJUNGLE] = new Jungle(); Worlds[World.DRACONIS] = new Draconis(); Worlds[World.OCASTLE] = new OryxsCastle(); Worlds[World.OCHAMBER] = new OryxsChamber(); Worlds[World.CHOCHAMBER] = new ChristmasOryxsChamber(); Worlds[World.ELDERPCAVE] = new ElderPirateCave(); Worlds[World.ELDERSDEN] = new ElderSpiderDen(); Worlds[World.ELDERSPIT] = new ElderSnakePit(); Worlds[World.ELDERSPRITE] = new ElderSpriteWorld(); Worlds[World.ELDERUNDEAD] = new ElderUndeadL(); Worlds[World.ELDERABYSS] = new ElderAbyss(); Worlds[World.ELDERDRACONIS] = new ElderDraconis(); Worlds[World.ELDERTOMB] = new ElderTombMap(); Worlds[World.NEXUSDEF] = new NexusDefense(); // Worlds[World.SHATTERS] = new Shatters(); Worlds[World.EC] = new EC(); Worlds[World.ADM_ID] = new Admin(); Monitor = new RealmPortalMonitor(Worlds[World.NEXUS_ID] as Nexus); AddWorld(GameWorld.AutoName(1, true)); MerchantLists.GetKeys(); MerchantLists.AddPetShop(); MerchantLists.AddCustomShops(); foreach (var i in MerchantLists.shopLists) { ShopWorlds.TryAdd(i.Key, AddWorld(new ShopMap(i.Key))); } }