예제 #1
0
    public static MercenaryItemList Read(IBitReader reader, Mercenary mercenary, uint version)
    {
        var mercenaryItemList = new MercenaryItemList
        {
            Header = reader.ReadUInt16()
        };

        if (mercenary.Id != 0)
        {
            mercenaryItemList.ItemList = ItemList.Read(reader, version);
        }
        return(mercenaryItemList);
    }
예제 #2
0
파일: D2S.cs 프로젝트: dschu012/D2SLib
    private D2S(IBitReader reader)
    {
        Header         = Header.Read(reader);
        ActiveWeapon   = reader.ReadUInt32();
        Name           = reader.ReadString(16);
        Status         = Status.Read(reader.ReadByte());
        Progression    = reader.ReadByte();
        Unk0x0026      = reader.ReadBytes(2);
        ClassId        = reader.ReadByte();
        Unk0x0029      = reader.ReadBytes(2);
        Level          = reader.ReadByte();
        Created        = reader.ReadUInt32();
        LastPlayed     = reader.ReadUInt32();
        Unk0x0034      = reader.ReadBytes(4);
        AssignedSkills = Enumerable.Range(0, 16).Select(_ => Skill.Read(reader)).ToArray();
        LeftSkill      = Skill.Read(reader);
        RightSkill     = Skill.Read(reader);
        LeftSwapSkill  = Skill.Read(reader);
        RightSwapSkill = Skill.Read(reader);
        Appearances    = Appearances.Read(reader);
        Location       = Locations.Read(reader);
        MapId          = reader.ReadUInt32();
        Unk0x00af      = reader.ReadBytes(2);
        Mercenary      = Mercenary.Read(reader);
        RealmData      = reader.ReadBytes(140);
        Quests         = QuestsSection.Read(reader);
        Waypoints      = WaypointsSection.Read(reader);
        NPCDialog      = NPCDialogSection.Read(reader);
        Attributes     = Attributes.Read(reader);

        ClassSkills    = ClassSkills.Read(reader, ClassId);
        PlayerItemList = ItemList.Read(reader, Header.Version);
        PlayerCorpses  = CorpseList.Read(reader, Header.Version);

        if (Status.IsExpansion)
        {
            MercenaryItemList = MercenaryItemList.Read(reader, Mercenary, Header.Version);
            Golem             = Golem.Read(reader, Header.Version);
        }
    }
예제 #3
0
 public static byte[] Write(MercenaryItemList mercenaryItemList, Mercenary mercenary, uint version)
 {
     using var writer = new BitWriter();
     mercenaryItemList.Write(writer, mercenary, version);
     return(writer.ToArray());
 }