private void OnServerConnect(NetworkConnection conn)
 {
     _menuUIManager.PlayerSelect();
     _InGameMenu.SetActive(true);
     NetworkManagerSingleton.Discovery.StopBroadcast();
 }
 private void OnClientConnect(NetworkConnection obj)
 {
     _menuUIManager.PlayerSelect();
     _InGameMenu.SetActive(true);
     _hasConnected = true;
 }