// Creates a fade out and fade in effect for the entire display IEnumerator ScreenFade() { SteamVR_Fade.Start(Color.black, 2f); yield return(new WaitForSeconds(4f)); menu.gameObject.SetActive(true); int finalScore = numDefeated + (int)Mathf.Pow(timeAlive, 1.1f); menu.EndGame(GetNumDefeatedString(), GetTimeString(), finalScore); SteamVR_Fade.Start(Color.clear, 0.6f); }