예제 #1
0
        protected override void InitializeMenu()
        {
            MenuService.Begin();

            MenuService.AddSubMenu("Combo");
            MenuService.AddBool("Combo_q", "Use Q", true);
            MenuService.AddBool("Combo_w", "Use W", true);

            MenuService.AddSubMenu("Harass");
            MenuService.AddBool("Harass_q", "Use Q", true);
            MenuService.AddBool("Harass_w", "Use W", false);

            MenuService.AddSubMenu("Auto");
            MenuService.AddBool("Auto_q", "Use Q", true);
            MenuService.AddBool("Auto_w", "Use W", false);
            MenuService.AddBool("Auto_r", "Use R", true);
            MenuService.AddSlider("Auto_r_min_range", "Min R range", 1000, 0, 1500);
            MenuService.AddSlider("Auto_r_max_range", "Max R range", 3000, 1500, 5000);

            MenuService.AddSubMenu("Drawing");
            MenuService.AddBool("Drawing_q", "Q Range", true);
            MenuService.AddBool("Drawing_w", "W Range", true);
            MenuService.AddBool("Drawing_e", "E Range", true);
            MenuService.AddBool("Drawing_r", "R Range", true);
            MenuService.AddBool("Drawing_r_damage", "R Damage Indicator", true);
            MenuService.AddBool("Drawing_r_position", "R Position Indicator", true);

            MenuService.End();
        }
예제 #2
0
        protected override void InitializeMenu()
        {
            MenuService.Begin();

            MenuService.AddSubMenu("Combo");
            MenuService.AddBool("Combo_q", "Use Q", true);
            MenuService.AddBool("Combo_w", "Use W", true);

            MenuService.AddSubMenu("Harass");
            MenuService.AddBool("Harass_q", "Use Q", false);
            MenuService.AddBool("Harass_w", "Use W", false);

            MenuService.AddSubMenu("Auto");
            MenuService.AddBool("Auto_q", "Use Q", false);
            MenuService.AddBool("Auto_w", "Use W", false);
            MenuService.AddBool("Auto_r", "Use R", true);

            MenuService.AddSubMenu("Drawing");
            MenuService.AddBool("Drawing_q", "Q Range", true);
            MenuService.AddBool("Drawing_w", "W Range", true);
            MenuService.AddBool("Drawing_e", "E Range", true);
            MenuService.AddBool("Drawing_r", "R Range", true);
            MenuService.AddBool("Drawing_r_damage", "R Damage Indicator", true);

            MenuService.End();
        }
예제 #3
0
        protected override void InitializeMenu()
        {
            MenuService.Begin();

            MenuService.AddSubMenu("Combo");
            MenuService.AddBool("Combo_q", "Use Q", true);

            MenuService.AddSubMenu("Harass");
            MenuService.AddBool("Harass_q", "Use Q", true);

            MenuService.AddSubMenu("Auto");
            MenuService.AddBool("Auto_q", "Use Q", false);
            MenuService.AddBool("Auto_q_slow", "Use Q on slowed enemies", true);
            MenuService.AddBool("Auto_q_stun", "Use Q on stunned enemies", true);
            MenuService.AddBool("Auto_q_gap", "Use Q on gapcloser", true);
            MenuService.AddBool("Auto_w", "Use W", true);
            HeroManager.Allies.ToList().ForEach(hero => MenuService.AddBool("Auto_e_" + hero.ChampionName, "Use E on " + hero.ChampionName, true));

            MenuService.AddSubMenu("Drawing");
            MenuService.AddBool("Drawing_q", "Q Range", true);
            MenuService.AddBool("Drawing_w", "W Range", true);
            MenuService.AddBool("Drawing_e", "E Range", true);
            MenuService.AddBool("Drawing_r", "R Range", true);

            MenuService.AddSubMenu("Misc");
            MenuService.AddKeyBind("Misc_q", "Use Q key", 'T', KeyBindType.Press);

            MenuService.End();
        }
예제 #4
0
        protected override void InitializeMenu()
        {
            MenuService.Begin();

            MenuService.AddSubMenu("Combo");
            MenuService.AddBool("Combo_q", "Use Q", true);
            MenuService.AddBool("Combo_w", "Use W", true);
            MenuService.AddBool("Combo_e", "Use E", true);
            MenuService.AddBool("Combo_r", "Use R", true);
            MenuService.AddSlider("Combo_max_r_stacks", "Max R stacks", 5, 0, 10);

            MenuService.AddSubMenu("Harass");
            MenuService.AddBool("Harass_q", "Use Q", true);
            MenuService.AddBool("Harass_w", "Use W", true);
            MenuService.AddBool("Harass_e", "Use E", false);
            MenuService.AddBool("Harass_r", "Use R", true);
            MenuService.AddSlider("Harass_max_r_stacks", "Max R stacks", 2, 0, 10);

            MenuService.AddSubMenu("Auto");
            MenuService.AddBool("Auto_q", "Use Q", false);
            MenuService.AddBool("Auto_w", "Use W", false);
            MenuService.AddBool("Auto_e", "Use E", false);
            MenuService.AddBool("Auto_r", "Use R", true);
            MenuService.AddSlider("Auto_max_r_stacks", "Max R stacks", 1, 0, 10);
            MenuService.AddBool("Auto_r_killsteal", "Use R for killsteal", true);

            MenuService.AddSubMenu("Drawing");
            MenuService.AddBool("Drawing_q", "Q Range", true);
            MenuService.AddBool("Drawing_w", "W Range", true);
            MenuService.AddBool("Drawing_e", "E Range", true);
            MenuService.AddBool("Drawing_r", "R Range", true);
            MenuService.AddBool("Drawing_r_damage", "R Damage Indicator", true);

            MenuService.End();
        }
예제 #5
0
        protected override void InitializeMenu()
        {
            MenuService.Begin();

            MenuService.AddSubMenu("Combo");
            MenuService.AddBool("Combo_q", "Use Q", true);
            MenuService.AddBool("Combo_w", "Use W", true);
            MenuService.AddBool("Combo_e", "Use E", true);

            MenuService.AddSubMenu("Harass");
            MenuService.AddBool("Harass_q", "Use Q", true);
            MenuService.AddBool("Harass_w", "Use W", true);
            MenuService.AddBool("Harass_e", "Use E", true);

            MenuService.AddSubMenu("Auto");
            MenuService.AddBool("Auto_e", "Use E", false);
            MenuService.AddBool("Auto_e_interrupt", "Use E to interrupt", true);
            MenuService.AddBool("auto_e_slows", "Use E on slows", true);
            MenuService.AddBool("auto_e_stuns", "Use E on stuns", true);
            MenuService.AddBool("auto_e_gapclosers", "Use E on gapclosers", true);

            MenuService.AddSubMenu("Drawing");
            MenuService.AddBool("Drawing_q", "Q Range", true);
            MenuService.AddBool("Drawing_w", "W Range", true);
            MenuService.AddBool("Drawing_e", "E Range", true);
            MenuService.AddBool("Drawing_r", "R Range", true);
            MenuService.AddBool("Drawing_r_map", "R Range on minimap", true);
            MenuService.AddBool("Drawing_r_damage", "R Damage Indicator", true);

            MenuService.AddSubMenu("Misc");
            MenuService.AddKeyBind("Misc_e", "Use E key", 'T', KeyBindType.Press);
            MenuService.AddBool("Misc_w_center", "Use W centered", true);
            MenuService.AddBool("Misc_r", "Use R charges when ult is pressed", true);
            MenuService.AddSlider("Misc_r_min_delay", "R min delay between charges", 800, 0, 1500);
            MenuService.AddSlider("Misc_r_max_delay", "R max delay between charges", 1750, 1500, 3000);
            MenuService.AddSlider("Misc_r_dash", "R delay after flash/dash", 1000, 0, 2000);
            MenuService.AddBool("Misc_r_blue", "Use Blue Trinket when ulting", true);

            MenuService.End();
        }
예제 #6
0
        protected override void InitializeMenu()
        {
            MenuService.Begin();

            MenuService.AddSubMenu("Combo");
            MenuService.AddBool("Combo_q", "Use Q", true);
            MenuService.AddBool("Combo_w", "Use W", true);
            MenuService.AddBool("Combo_e", "Use E", true);
            MenuService.AddBool("Combo_r", "Use R for kill", true);

            MenuService.AddSubMenu("Harass");
            MenuService.AddBool("Harass_q", "Use Q", true);
            MenuService.AddBool("Harass_w", "Use W", false);
            MenuService.AddBool("Harass_e", "Use E", false);

            MenuService.AddSubMenu("Auto");
            MenuService.AddBool("Auto_e_slow", "Use E on slowed enemies", true);
            MenuService.AddBool("Auto_e_stun", "Use E on stunned enemies", true);
            MenuService.AddBool("Auto_e_gap", "Use E on gapcloser", true);
            MenuService.AddBool("Auto_r", "Use R", true);
            MenuService.AddSlider("Auto_r_min_range", "Min R range", 800, 0, 1500);
            MenuService.AddSlider("Auto_r_max_range", "Max R range", 3000, 1500, 5000);

            MenuService.AddSubMenu("Drawing");
            MenuService.AddBool("Drawing_q", "Q Range", true);
            MenuService.AddBool("Drawing_w", "W Range", true);
            MenuService.AddBool("Drawing_e", "E Range", true);
            MenuService.AddBool("Drawing_r_damage", "R Damage Indicator", true);

            MenuService.AddSubMenu("Misc");
            MenuService.AddBool("Misc_q_switch", "Switch to minigun for minions", true);
            MenuService.AddBool("Misc_q_laneclear", "Use Q in laneclear on champions", true);
            MenuService.AddSlider("Misc_w_min_range", "W minimum range", 500, 0, (int)W.Range);
            MenuService.AddKeyBind("Misc_e", "Use E key", 'T', KeyBindType.Press);

            MenuService.End();
        }