public void GoToModeSelect() { state = MenuScreenStates.ModeSelect; ResetCanvas(); canvas[3].gameObject.SetActive(true); SetupRotateBackground(150); }
public void GoToStart() { state = MenuScreenStates.Start; ResetCanvas(); startCanvas.gameObject.SetActive(true); SetupRotateBackground(0); }
public void GoToSceneLineUp() { state = MenuScreenStates.SceneLineUp; ResetCanvas(); sceneLineUpCanvas.gameObject.SetActive(true); SetupSceneLineUp(); }
public void GoToEncodeDebugRand() { debugRandom = true; isDebug = true; debugCanvas.gameObject.SetActive(false); state = MenuScreenStates.EncodeSeed; SetModeRecoverSeed(); }
public void GoToEncodeSeed() { state = MenuScreenStates.EncodeSeed; ResetCanvas(); encodeSeedCanvas.gameObject.SetActive(true); SetupRotateBackground(330); SetupEncodeSeed(); }
public void GoToSeedSetup() { state = MenuScreenStates.SeedSetup; ResetCanvas(); canvas[4].gameObject.SetActive(true); SetupRotateBackground(270); SetupSeedSetup(); }
public void GoToStart() { InteractablePathManager.Reset(); state = MenuScreenStates.Start; ResetCanvas(); startCanvas.gameObject.SetActive(true); }
public void GoToSceneLineUp() { GameManager.State = GameState.Menu; state = MenuScreenStates.SceneLineUp; ResetCanvas(); sceneLineUpCanvas.GetComponent <SceneLineUpCanvas>().ToggleOn(); sceneLineUpCanvas.GetComponent <SceneLineUpCanvas>().StartScene(); }
public void GoToModeSelect() { AudioManager.Play("UI_StartButton"); state = MenuScreenStates.ModeSelect; ResetCanvas(); canvas[3].gameObject.SetActive(true); SetupRotateBackground(150); }
public void GoToEncodeSeed() { state = MenuScreenStates.EncodeSeed; ResetCanvas(); encodeSeedCanvas.gameObject.SetActive(true); encodeSeedCanvas.gameObject.GetComponent <EncodeSeedCanvas>().resetCanvas(); LevelSetManager.ResetCurrentLevels(); WorldManager.Reset(); }
public void GoToEncodeSeed() { state = MenuScreenStates.EncodeSeed; ResetCanvas(); LevelSetManager.ResetCurrentLevels(); encodeSeedCanvas.gameObject.SetActive(true); SetupRotateBackground(330); SetupEncodeSeedBip(); canvas[9].gameObject.SetActive(true); var buttonGroup = canvas[9].transform.GetChild(0); buttonGroup.localPosition = new Vector3(-790, 380, 0); }
public void GoToSeedSetup() { state = MenuScreenStates.SeedSetup; ResetCanvas(); canvas[4].gameObject.SetActive(true); SetupRotateBackground(270); SetupSeedSetupBip(); checkInputSeed(); canvas[9].gameObject.SetActive(true); var buttonGroup = canvas[9].transform.GetChild(0); buttonGroup.localPosition = new Vector3(-640, 340, 0); }
public void GoToActionLineUp() { if (GameManager.Mode == GameMode.Rehearsal) { state = MenuScreenStates.ActionLineUp; ResetCanvas(); actionLineUpCanvas.gameObject.SetActive(true); SetupActionLineUp(); } else { CloseMenuScreen(); } }
public void GoToActionLineUp() { GameManager.State = GameState.Menu; if (GameManager.Mode == GameMode.Rehearsal) { state = MenuScreenStates.ActionLineUp; ResetCanvas(); actionLineUpCanvas.gameObject.SetActive(true); actionLineUpCanvas.GetComponent <ActionLineUpCanvas>().InitializeActionLineUp(); } else { CloseSceneLineUp(); } }
public void GoToSeedSetup() { state = MenuScreenStates.SeedSetup; ResetCanvas(); seedSetupCanvas.gameObject.SetActive(true); }