private MenuPhase phase;                    //the current phase of the window

        /// <summary>
        /// Constructor for LibrarianMenu.
        /// Initializes fields and preps the window for user interaction.
        /// </summary>
        /// <param name="controller">controller for library blient</param>
        /// <param name="mainWindow">reference to the MainWindow that opened this menu</param>
        public LibrarianMenu(LibraryClientController controller, MainWindow mainWindow)
        {
            InitializeComponent();

            //initialize fields
            this.controller    = controller;
            this.mainWindow    = mainWindow;
            phase              = MenuPhase.Start;
            reportsButtonArray = new Button[] { LibrariansReportButton, CardholdersReportButton,
                                                AuthorsReportButton, OverdueBooksReportButton };
            mainButtonArray       = new Button[] { SearchButton, CheckOutInButton, ReportsButton, AddBook };
            checkOutInButtonArray = new Button[] { CheckOutButton, CheckInButon };

            //prep buttons for user interaction
            InitializeReportsButtons();
            InitializeCheckOutInButtons();
        }
        /// <summary>
        /// Event Handler for CheckOutInButton click
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void CheckOutInButton_Click(object sender, RoutedEventArgs e)
        {
            //Move and show appropriate buttons and set to appropriate phase
            switch (phase)
            {
            case MenuPhase.CheckOut:      //already in checkout phase, change to start
                ResetWindow();
                phase = MenuPhase.Start;
                break;

            case MenuPhase.Start:      //at start, show checkout buttons
                ShowCheckOutInButtons();
                phase = MenuPhase.CheckOut;
                break;

            default:      //in other phase, reset and then show checkout/in buttons
                ResetWindow();
                ShowCheckOutInButtons();
                phase = MenuPhase.CheckOut;
                break;
            }
        }
        /// <summary>
        /// Event handler for ReportsButton click
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ReportsButton_Click(object sender, RoutedEventArgs e)
        {
            //Move and show the appropriate buttons and set to appropriate phase
            switch (phase)
            {
            case MenuPhase.Start:      //at start
                ShowReportsButtons();
                phase = MenuPhase.Reports;
                break;

            case MenuPhase.Reports:      //reports buttons already showing, change to start
                ResetWindow();
                phase = MenuPhase.Start;
                break;

            default:      //reset window then show reports
                ResetWindow();
                ShowReportsButtons();
                phase = MenuPhase.Reports;
                break;
            }
        }
예제 #4
0
파일: MainMenu.cs 프로젝트: Grog84/GGJ2019
        void Update()
        {
            if (phase == MenuPhase.MENU && Input.GetButtonDown("Vertical"))
            {
                if (Input.GetAxis("Vertical") < 0 && menuBtn == MenuBtn.PLAY)
                {
                    selector.DOAnchorPosY(creditsBtn_y, 1f);
                    menuBtn = MenuBtn.CREDITS;
                    SfxManager.I.Play("sfx_over");
                }
                else if (Input.GetAxis("Vertical") < 1 && menuBtn == MenuBtn.CREDITS)
                {
                    selector.DOAnchorPosY(playBtn_y, 1f);
                    menuBtn = MenuBtn.PLAY;
                    SfxManager.I.Play("sfx_over");
                }
            }

            if (Input.GetButtonDown("Jump"))
            {
                if (phase == MenuPhase.MENU && menuBtn == MenuBtn.PLAY)
                {
                    StartCoroutine(PlayCO());
                }
                else if (phase == MenuPhase.MENU && menuBtn == MenuBtn.CREDITS)
                {
                    Credits.SetActive(true);
                    phase = MenuPhase.CREDITS;
                }
                else if (phase == MenuPhase.CREDITS)
                {
                    Credits.SetActive(false);
                    phase = MenuPhase.MENU;
                }
            }
        }