public void Awake() { m_Context = new GlobalMenuContext(); gameObject.GetComponentInChildren <Canvas>().enabled = false; GetComponent <M4uContextRoot>().Context = m_Context; GameObject _panel = UnityUtil.GetChildNode(gameObject, "PagePanel"); m_Panel = _panel.GetComponent <MenuPartsBase>(); m_SeqArray = new SeqData[(int)GLOBALMENU_SEQ.MAX]; MasterGlobalMenuSeq[] _masters = Resources.LoadAll <MasterGlobalMenuSeq>("MasterData/GlobalMenuSeq"); for (int i = 0; i < _masters.Length; i++) { if (_masters[i].Sequence == GLOBALMENU_SEQ.NONE) { continue; } m_SeqArray[(int)_masters[i].Sequence] = new SeqData(); m_SeqArray[(int)_masters[i].Sequence].m_Master = _masters[i]; } // TODO : レイアウトデータとしてprefabを用意したら消す m_UIRoot = UnityUtil.GetChildNode(gameObject, "UIRoot"); Debug.Assert(m_UIRoot != null, "The UIRoot node not found in GlobalMenu prefab"); Transform transform = m_UIRoot.transform.Find("RetuenButton"); if (SafeAreaControl.HasInstance) { SafeAreaControl.Instance.addLocalYPos(transform); } m_UIView = m_UIRoot.GetComponent <GlobalMenuUIView>(); Debug.Assert(m_UIView != null, "The GlobalMenuUIView node not found in m_UIRoot node"); AndroidBackKeyManager.Instance.StackPush(gameObject, OnPushBackKey); }