void Awake() { if ((instance != null) && (instance != this)) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
void Awake() { backSource = gameObject.AddComponent <AudioSource>(); if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(gameObject); }