void Awake() { if( instance != null && instance != this ) { Destroy (this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(gameObject); }
private void Awake() { if (Instance != null) { Destroy(gameObject); } else { Instance = this; } }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(gameObject); }
void Awake() { if (_instance == null) { //If I am the first instance, make me the Singleton _instance = this; DontDestroyOnLoad(this); } else { //If a Singleton already exists and you find //another reference in scene, destroy it! if (this != _instance) { Destroy(this.gameObject); } } AudioSource menuMusic = GetComponent <AudioSource>(); print(menuMusic.ToString()); menuMusic.Play(); }